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Serious Sam handled massive amounts of enemies on 56k modem connections

staniks.github.io

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Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#171

Earlier quoted context omitted.

I never called you an asshole, I quipped that your handle's surname suits you. Accuracy matters, especially given that you are the source of the ass* name. https://news.ycombinator.com/item?id=11232460

Hello, Brendan! I don't personally see much of a distinction between "asshole" and "asshat" in this context, and I think the intent of your reply was pretty clear. Nor do I begrudge the comment--it comes with the territory of choosing such a username. But if you believe my characterization of that exchange to be false, my apologies. The link to the original reply was posted almost immediately after my comment, and so…

So everyone can see that you are neither accurate nor entertaining -- thanks for confirming!

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#172

We used deterministic game play to implement multiplayer on the GB Color port of Vigilante 8. The GBC Link Cable would pass 1 byte in each direction at the same time. It's a pair of shift registers filling each other up across the cable. The game was locked to the GBC's frame rate. There was a lot work to update the screen that had to happen in each (effectively) V-Blank and if it was missed the smooth scrolling stut…

I just bought this cart a few weeks ago (love the old GBC rumble carts!) and I was impressed that it had link-cable multiplayer. It's a really good game! Thank you for the technical note on the multiplayer implementation -- that's really cool!

COOL! I'm really happy to hear that.
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