Earlier quoted context omitted.
"Just get some popular streamers/channels to do a review/let's play" Just is doing a lot of heavy lifting here.
You give them money. It's not a very heavy lift except for the wallet.
Building an AI game studio: what we've learned so far
171–180 of 312 posts
Re: Building an AI game studio: what we've learned so far
#172Earlier quoted context omitted.
I'm guessing they mean with some type of procedural generation or another randomization approach in mind that creates a bunch of new maps, bosses, vehicles even! Advance Wars, if I recall correctly, has a hand-crafted set of maps and battles structured in a campaign story. So once you're done, you're done. Replay-ability is a bit limited. I absolutely loved Advance Wars and my brother and I played the heck out of it…
Interesting, yeah I guess that makes sense. I always thought those strategy games were missing a competitive community and better PvP experience but I could also see how more replayability would make them more popular.
It's hard to think of popular turn-based video games where it's popular for multiplayer and the turns are long.
Re: Building an AI game studio: what we've learned so far
#173Re: Building an AI game studio: what we've learned so far
#174Earlier quoted context omitted.
> They make fan games. This is the subject at hand. Got any examples?
Absolutely. That is a great question, and I am glad that you asked. I have lots of examples. Here you go: https://www.google.com/search?q=play+star+wars+fan+game+onli... https://www.google.com/search?q=star+wars+fan+mod https://www.google.com/search?q=star+wars+conversion+mods Just go to those links, and then at those links start clicking at random anywhere on the page. I'm sure you'll find some.
Re: Building an AI game studio: what we've learned so far
#175Earlier quoted context omitted.
Absolutely. That is a great question, and I am glad that you asked. I have lots of examples. Here you go: https://www.google.com/search?q=play+star+wars+fan+game+onli... https://www.google.com/search?q=star+wars+fan+mod https://www.google.com/search?q=star+wars+conversion+mods Just go to those links, and then at those links start clicking at random anywhere on the page. I'm sure you'll find some.
https://originaltrilogy.com/topic/Lucasfilm-gives-Cease-and-...
Re: Building an AI game studio: what we've learned so far
#176Earlier quoted context omitted.
> They make fan games. This is the subject at hand. Got any examples?
Absolutely. That is a great question, and I am glad that you asked. I have lots of examples. Here you go: https://www.google.com/search?q=play+star+wars+fan+game+onli... https://www.google.com/search?q=star+wars+fan+mod https://www.google.com/search?q=star+wars+conversion+mods Just go to those links, and then at those links start clicking at random anywhere on the page. I'm sure you'll find some.
It gets to the core of my concern: OpenAI API calls aint cheap, and Disney has not made a habit of letting others profit from their IP.
Re: Building an AI game studio: what we've learned so far
#177Earlier quoted context omitted.
I immediately knew someone would claim "survivorship bias" but at the same I knew that they would fail to come up with a single counterexample.
The Void Rains Upon Her Heart [1], Fear and Hunger [2] are two examples. You'll look at both of these games and think 'wait, they're actually successful, what's the deal?' and not see the whole story, which is why I linked the charts. Both of these games launched to little to no success, with few (highly positive) reviews. What changed is that deep into their lifespan (~3-4 years after release), a popular youtuber di…
Such as? Just name one so we can all know. This is your time to help them out no matter how little and there are "a lot" apparently so it shouldn't be hard.
Re: Building an AI game studio: what we've learned so far
#178Earlier quoted context omitted.
which shows how bad puritan culture is, most people don't care about your puritanism in their room, they want to play a game, see a hot char, and be able to do stuff with them in the game. it's the harsh truth that people seem to get mad at. Especially now with ever increasing rates of ADHD and other stuff, having an old school genre like an RPG have that type of stuff as a "reward" for beating a level or whatever re…
This is like saying people buy baldur's gate because you can undress your characters or make them date Consumers don't want pornography in their games, they're completely different products: visual novels are closer to a slideshow than a game People buy good games and they consume pornography, conflating the two doesn't help us analyse the market. That said, I agree there is probably more money in pornography than in…
Larian very very lightly did this in divinity 1 and I was kind of bummed out that it wasn’t fleshed out playing with my wife.
Re: Building an AI game studio: what we've learned so far
#179Earlier quoted context omitted.
Stardew Valley: too hot for puritans
I didn't mean it was a porn game lol, more like even basic romance can add nuance to a fairly simple game that would probably have sold less to mature audiences without it.
Re: Building an AI game studio: what we've learned so far
#180I think a part of the reason why I'm kind of dismissive of AI when it comes to creative endeavors is that I haven't seen it do something that isn't already possible using a "not-intelligent" solution. For example, AI website builders. It's impressive as a tech demo that you can prompt an AI to make a website for you, but otherwise I don't think this is going to be disruptive to the web design industry since it's alre…
If you could simply type in plain English what are the mechanics you have in mind instead, then this new (simpler) way of creating game logic it may has the potential to unleash creativity from a broader audience.
It is like saying why would I need a photoshop brush if I can manually paint every single pixel canvas 1 by 1. Not the same thing imo.