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Culture Change at Google

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171–180 of 520 posts

Re: Culture Change at Google

#171
post #166

So I looked at the original 2005 email and saw this: "Google is the opposite: it's like a giant grad-school. Half the programmers have PhD's, and everyone treats the place like a giant research playground." Ah, that's why you have the problem now. You let the madmen take over the asylum! Sorry, guys, I know engineers love to believe that everything would be fine if engineers ran everything. It just ain't so.

I see you went to the b-school that taught the “cOnJoInEd tRiAnGlEs oF sUcCeSs!1!1”

Re: Culture Change at Google

#172

Is there any tech company, big or small, with the same kind of dynamic engineering culture that Google once had?

They permanently harmed the world with their spying technologies, what exactly is there to celebrate of their culture?

Re: Culture Change at Google

#173
post #105

Earlier quoted context omitted.

The success of 20% projects is a quasi-myth. Gmail is often touted, but you would do well to look up the employee # at Google of the inventor. Point being, you need (very) early hire clout or your 20% project isn’t going anywhere either.

Gmail wasn't a 20%, I don't know why anyone thinks it is. Buchheit was asked to work on it.

I thought Gmail or its predecessor was a third party/acquihire situation?

Re: Culture Change at Google

#174

Earlier quoted context omitted.

And yet they crank out new and innovative "products" every 4 years. So much so that they were essentially doing 90% of what Meta is trying to do now with 100x less people and budget. I think the real answer lies in the fact that at a public company, you will need to answer to shareholders, but at Valve, you actually need to answer to the whims of benevolent dictator Gabe Newell.

Valve also has much better hackers than Facebook.

Since VR was mentioned tangentially, how many 'Valve hackers' is one John Carmack worth?

Re: Culture Change at Google

#175

> The takeaway here is this: we should all learn from early-Google's example. When employees feel truly valued (which is rare!), it creates psychological safety, high morale, productivity, and creativity. Early employees would often encourage each other to "fail fast" as a means to innovation, but that's no longer easy in an environment where failure implies a layoff. If you're someone building a company, challenge y…

I don't think it's contradictory. There was an amazing ROI for a long time, so I think it was a very successful strategy early on. It's just clear that as the founders retired and more MBAs got a hold of upper management positions the first thing that happened was that the employee psychological safety was slowly eroded. Did you know that Pichai started his career at Mckinsey? That place is all about making safe choices that erode a companies future to improve short term profits.

Re: Culture Change at Google

#176

Earlier quoted context omitted.

I feel like you could have said the same about google or facebook. They made a dominant early platform and could have comfortably lived off that success? There are a bunch of companies trying to compete with valve. They are not behind any more of a moat than anyone else.

Did Google or Facebook do anything that is not "living comfortably off early success"? AFAIK they had a very poor track record in monetizing anything they built in the last ten years or so.

I think that's their point. If Google or Facebook had stayed with a Valve-sized team and stuck to their knitting, would they really have made any less money?

Re: Culture Change at Google

#177

Earlier quoted context omitted.

Yes, and there's no good way around this - no human organisation can scale beyond a certain (quite early) point without becoming an immoral profit machine. I wish society would better understand this, and governments would add caps. Of course no one on the world political stage would handicap their economy like this.

This is because, states at some size become immoral power machines deeply distrusting one another.

That sounds like it is true, but is it really? I'd love to read a well written hypothesis which goes through a cause and effect and is backed up by at least some peer reviewed research.

Re: Culture Change at Google

#178

Earlier quoted context omitted.

Well, it seems like it's got some cool tech based on providing access to everybody else's copyrighted content in novel ways, a bunch of promise to make a lot of money without knowing 100% what the plan is, messy politics at the top, and it's around the San Francisco area, so....

> providing access to everybody else's copyrighted content in novel ways This is a cartoonish interpretation of what Generative AI does. You might be coming from a good place trying to defend the "little guy" who supposedly is getting ripped off by GenAI (they aren't), but in practice you are helping copyright trolling and big rusty corporations that live off the perpetual copyright scam.

How is calling out violations of the GPL license helping copyright trolling?

If someone publishes GPL licensed code on github, and OpenAI then modifies that code in some answer it provides to someone asking a coding question, then OpenAI is in violation of the GPL license if they don't also license their stuff under GPL.

Re: Culture Change at Google

#179

Earlier quoted context omitted.

I would argue that they made a really good early bet with Steam which rakes in enough profit that they can keep this (or whatever) mindset. They never really had competition in the PC space. If they would need to come up with new and better products each fiscal year they would look very different.

And yet they crank out new and innovative "products" every 4 years. So much so that they were essentially doing 90% of what Meta is trying to do now with 100x less people and budget. I think the real answer lies in the fact that at a public company, you will need to answer to shareholders, but at Valve, you actually need to answer to the whims of benevolent dictator Gabe Newell.

> yet they[Valve] crank out new and innovative "products" every 4 years. So much so that they were essentially doing 90% of what Meta is trying to do now with 100x less people and budget.

Innovative products every 4 years? Lol, if Facebook waited that long at any point in time it'd have died.

Comparing Valve to Meta head-to-head is simply ridiculous. I'm not even sure which specific products you had in mind. Did you mean "Meta Quest"? Literally, each division within Meta is fighting in a different sector

Valve has been operating in the same market for 27 years and has consequently built a loyal and enthusiastic fan base.

Even if you believe Meta is directly competing with Valve, it's embarrassing for Valve, as someone in their position should be undisputed in their niche and have the market in deadlock.

Re: Culture Change at Google

#180
post #5

> Early employees would often encourage each other to "fail fast" as a means to innovation, but that's no longer easy in an environment where failure implies a layoff. Big tech is in a really tough spot when it comes to innovation. Google has developed a reputation for killing off products too easily. Many have commented here and elsewhere that you can’t trust them to invest in using their new products because they m…

The success of 20% projects is a quasi-myth. Gmail is often touted, but you would do well to look up the employee # at Google of the inventor. Point being, you need (very) early hire clout or your 20% project isn’t going anywhere either.

It's not a myth. I had a successful 20% project when I was there and I was nobody special. I started an anti-bot system in 2010 and by 2014 it had become integrated into most of the top products. Last I heard there is a whole team working on it still, and there were also spinoffs.

That wasn't only a 20% project but a secret one! For several months I told my manager in daily standups that today was my 20% day, and that it was related to what the team did, but not what the project actually was. Everyone was cool with it.

It's possible that this was achievable only because I worked in an operational role. We had firefights that sometimes disrupted my ability to take the 20%, but you could partially bank the time and there weren't top-down imposed project deadlines.

I also used and experienced many other people's 20% projects whilst I was there. Many were small internal tools and systems that made working life easier but weren't the right size/shape to be staffed up as a full project with management attention, but some were products. At one point someone did a project that let you bid against yourself in the ad auction, to experiment with how to pay to remove ads. IIRC that was a 20% project. Google's early reputation for ML skill was established on the outside by Google Sets, a (for the time) astonishing demo that revealed Google was no mere fancy keyword matcher but had semantic understanding of words too. Pretty sure that was also a 20% project.

I felt pretty strongly at the time that the 20% policy was one of Google's secret weapons. The disdain and disinterest with which it's so often greeted outside of Google's walls is puzzling and sad, as is the quasi-myth that it didn't exist at all. I can believe that it existed to varying degrees depending on where and when you were, but, it's definitely not a myth.

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