Earlier quoted context omitted.
> But otherwise this warning is too early. When would the right time have been to warn people about the current generation of social media? We now have a ton of information about how technology will be used and abused, and we have a laundry list of known problems that we have not solved. Algorithmic social media and engagement-driven content are front and center. To me, the warning is appropriate not based on what ha…
The warnings started appropriately early in 2011, there should’ve been regulations in place by 2015. VR is still in 2006. Maybe let the first ad run in VR before you ascribe all the same problems to it.
We need technology that is less immersive, not more
171–180 of 202 posts
Re: We need technology that is less immersive, not more
#172Photorealism does not equal immersion. Immersion happens in the mind, not the eyes. The games I've been most immersed in were made in the 90s, when the graphics were not as good but the gameplay was better.
Re: We need technology that is less immersive, not more
#173Many of the most talented artists of our time don’t do any art — they work in advertising. I think the original quote is: The best minds of my generation are thinking about how to make people click ads (source: https://quoteinvestigator.com/2017/06/12/click/ ) which is very close to article’s paraphrase
You could really say this about anything, the only moral to the story is that people have to work to pay the bills and the work that pays is the unglamorous stuff that needs doing. I believe this has been true throughout human history. The greatest artists and thinkers throughout history have earned their keep by providing services to the wealthy or teaching paying students (also often wealthy). There are upsides, th…
Thats a problem with art today, IMHO.
Re: We need technology that is less immersive, not more
#174Photorealism does not equal immersion. Immersion happens in the mind, not the eyes. The games I've been most immersed in were made in the 90s, when the graphics were not as good but the gameplay was better.
https://www.youtube.com/watch?v=Q13CishCKXY
So we do need more immersive technology; just maybe not for games.
Re: We need technology that is less immersive, not more
#175When I write poetry, song lyrics, or music, I am fully immersed. The difference between video games and art is that I create the environment that I am immersed within. Sure, like English or any other language, I’ve inherited the cultural context for my artistic endeavors, but that context is a basic requirement for any sort of immersive activity.
This is an important distinction that I agree with. Glancing at your username I think I maybe know you through some mutual sf friends. The Page called they want a lot of their fernet back
Anyways, say hello from me to whomever we know in common!
Re: We need technology that is less immersive, not more
#176"I hope you’ll agree that humanity has a variety of important engineering problems to solve, and nicer-looking graphics is quite low on that list." I used to sneer at the social value of entertainment. Then covid lockdowns hit. I spent a lot of time playing Factorio. When professional sports resumed playing (in empty stadiums, with fake crowd noise on the broadcasts) I was happy to sit on the couch after work and wat…
Re: We need technology that is less immersive, not more
#177"I hope you’ll agree that humanity has a variety of important engineering problems to solve, and nicer-looking graphics is quite low on that list." I used to sneer at the social value of entertainment. Then covid lockdowns hit. I spent a lot of time playing Factorio. When professional sports resumed playing (in empty stadiums, with fake crowd noise on the broadcasts) I was happy to sit on the couch after work and wat…
How things look is important. Not as important as how they function, but still important. People, software programs, buildings, landscapes... appearance is information, about quality, about professionalism, about creativity, about attention to detail.
Could someone tell UI designers?
It is deeply troubling how much effort goes into manipulating people, or just pleasing managers who’s checkbox includes “flat design, because?”, and how little effort goes into actually making interfaces visually effortless to understand, features easy to discover, and with flexibility to be really usable from a user’s perspective.
Our bicycles for the mind have become conveyer belts for e-mall shopping.
Re: We need technology that is less immersive, not more
#178"I hope you’ll agree that humanity has a variety of important engineering problems to solve, and nicer-looking graphics is quite low on that list." I used to sneer at the social value of entertainment. Then covid lockdowns hit. I spent a lot of time playing Factorio. When professional sports resumed playing (in empty stadiums, with fake crowd noise on the broadcasts) I was happy to sit on the couch after work and wat…
Engineering makes life easier, art makes life worth living.
But they also create systems and media designed to extract as much value from humans as possible, by bypassing any mindfulness on their part. Regardless of any regretful impacts.
Not sure what I am saying, other than completing the picture as it is today.
Re: We need technology that is less immersive, not more
#179Reminds me of: > A very common practice in videogames is to make your game visually immersive—that is to say, to visually portray the game’s elements in such a way that makes the player, to some extent, feel like they’re “really there.” The most obvious way this is employed is via a firstperson point-of-view camera, as seen in titles like Counter-Strike or Elder Scrolls V: Skyrim. In these titles—especially in the hi…
Re: We need technology that is less immersive, not more
#180> There are new opportunities in things like e-Ink or transparent screens or IoT that can help people re-focus on the real world around them yet still reap the benefits of technology. This assumption that only games with nice graphics are immersive enough to somehow be a problem is just wrong. Before I had gaming hardware I wasted the exact same amount of time by re-reading books and comics, and it was quite immersiv…
If so, you are in the minority. For most people, it is easier and more natural to put down a book and go do something else, than it is to quit a video game. Media consumption metrics seem to corroborate this.
> That sounds an awful lot like the good old "why do we build space rockets when people are starving".
If you want to simplify the article this way, sure, but then it's "why do we build ever-more immersive entertainment when we could build space rockets or try to address starvation". I think there's a difference. (And of course, even then we're losing all nuance of the actual article, but I guess there's no way around that.)