Earlier quoted context omitted.
Now that Apple Pay and Google Pay are a thing, it’s become incredibly easy for someone to just tap a button, their face unlock does its thing, and payment goes through. Unless you mean a psychological barrier?
Google and Apple instantly eat a third of your revenue.
Ex-Kotaku staff go independent and launch Aftermath
171–178 of 178 posts
Re: Ex-Kotaku staff go independent and launch Aftermath
#172What is it about news media, newsletters, etc that makes them so bad at pricing their subscriptions? When you consider the fact that the average reader will want to read a variety of publications/newsletters about topics, charging $7/month for JUST your news site is, I'm sorry to say, delusional. This isn't to single out Aftermath specifically, I see this kind of thing all over the place. Lots of substack newsletters…
Re: Ex-Kotaku staff go independent and launch Aftermath
#173Earlier quoted context omitted.
hello, man from the other side of the divide! i grew up in a socialist country, so i find socialist activism frightful and dangerous, so yes, i think that they are activists for something bad, in general, though not necessarily specifically. (not having grown up in america, i don't share the same divide lines as you people do) i'm not personally willing to engage in political subjects in my escapist media, and i gene…
Many of the most popular escapist video games coming out are intensely political. Call of Duty, for example, is absolutely saturated in American politics. Final Fantasy 16's main plot is filled with political themes like slavery. Final Fantasy 7 (with one remake already out and another coming soon) is filled with political themes like ecoterrorism from top to bottom. The number of games with gender politics, race pol…
first of all we clearly have different relationship with video games, just by the games you've mentioned, or the fact that you've worked in the industry. i don't play call of duty, because i'm not on board with jock sniffers on political grounds. your other examples are similar, and i agree with you, a lot of video games are political, and i stand by my point. i don't like to engage with them! i find their treatment of political subjects to be juvenile, naive, reductionist, historically illiterate, and yet often moralizing and grandstanding. few games that aspire to deal with tough social subjects ever deliver. this is in my opinion.
there are two dimensions to the question of politics in video games, that make engagement with politics often an unpleasant experience. the question of familiarity that you touched on, and the question of player's choice. with low familiarity and low choice politics are not a problem. yeah i don't know anything about organized crime in japan, why would i care what the game tells me. with high choice politics are also not a problem, this is a very very very rare thing in the games treatment of politics. and i think the faux choice between "i sided with the developer's prefered political position, and got the good ending" and "i sided with developer's disliked political positions, and now i'm literally hitler" is not a real choice.
so the real problem with politics in video games is often high familiarity with low choice. the developer wants you to know that their guys are really the good guys, and they imbue them with all the political views that the developers share. you're "forced" to play out scenarios, where you are not invested in the narrative anymore, you're just doing it for the mechanics of the game. i've played shadowrun: dragonfall recently, you're part of an anarchist commune, and there's a lot of kind of talk that you hear in anarchist communes, and, man, i've been part of anarchist communes before, and all this talk is bullshit, but in the video game universe it works!
which gets me to my original criticism of "activist journalists". these people want more politics in their games not less. by virtue of their activism, and interest of the kind of audience they attract, they are also much more likely to dedicate both time to games with explicit political subjects, or often times explore games from political perspective. they are also much more likely to advocate for high familiarity, low choice games. that's my past experience with their output. there is a lot apolotical games, there's a lot of low familiarity political games, "activist journalists" pretty much gaurantee that politics is front and center of gaming experience.
Re: Ex-Kotaku staff go independent and launch Aftermath
#174Earlier quoted context omitted.
Kotaku is one of the only game outlets that actually got blacklisted by publishers for negative coverage. What's the integrity violation you're so upset about? I hope it's not a completely made up one like gamergate
For reference this is why people have a low opinion of kotaku, they publish clickbait stuff without double checking properly before publishing: * https://www.keengamer.com/articles/news/kotaku-uk-apologizes...
Re: Ex-Kotaku staff go independent and launch Aftermath
#175Earlier quoted context omitted.
hello, man from the other side of the divide! i grew up in a socialist country, so i find socialist activism frightful and dangerous, so yes, i think that they are activists for something bad, in general, though not necessarily specifically. (not having grown up in america, i don't share the same divide lines as you people do) i'm not personally willing to engage in political subjects in my escapist media, and i gene…
> i'm not personally willing to engage in political subjects in my escapist media When I see this I just think of that old joke that gamers think there are two sexes: male and political. Two races: white and political. Two sexualities: straight and political. etc etc you get the idea. Bad news tho the political subjects are already in your escapist media your only choice is how you engage with them. Regarding any asp…
Aren't you doing the same? "There are two sides - my side and the evil side."
Re: Ex-Kotaku staff go independent and launch Aftermath
#176Earlier quoted context omitted.
>Aftermath itself might suck, The initial articles are well written.
"We're trying something different, thanks for joining us" A comma splice isn't the end of the world, but if this is the post that's advertising your new enterprise to the rest of the world, then it tells me you have some inexperienced writers.
[0]: https://www.stilldrinking.org/nobody-understands-punctuation
Re: Ex-Kotaku staff go independent and launch Aftermath
#177It would be good to know what the "new ownership model" is.
Re: Ex-Kotaku staff go independent and launch Aftermath
#178Earlier quoted context omitted.
Wow! I thought you were joking but the first name is the dude at the center of what started “gamergate” and everything that followed it. Thanks for pointing that out. This site is just another in a long list of game journalism sites that is worthless.
How are there still people that believe this? I seriously thought the claims about Grayson were so widely discredited that even the people still saying gamergate is about "ethics in journalism" stopped making them because it was so embarrassing. Like its obviously not true, go look at the Kotaku website, he never wrote any reviews about Quinn's games, it takes like 30 seconds to check.