The thesis of the article appears to be > However, one major issue holds it back - the binding layer between engine code and gameplay code is structurally built to be slow in ways which are very hard to fix without tearing everything down and rebuilding the entire API from scratch. If there is one thing I've learned from the prevalence of Java, or JavaScript, is that performance problems will get sorted out fairly qu…
Python is still slow today. I've worked with performance sensitive python at Google, there is no way to make it fast no matter what tool you use except to rewrite it in a lower level language. Javascript is fast since it is such a simple language that is easy to optimize, more complex runtimes wont see nearly the same amount of gain from optimization efforts.
There's just been no demand to make Python crazy fast, not to the scale where even Google will throw their engineers at it. Python's use cases aren't in real-time applications so that level of performance concern is simply not needed for many. And those that do will use anything else on the backend, from C to Go, maybe even Javascript.