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Open-sourcing AudioCraft: Generative AI for audio

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171–180 of 335 posts

Re: Open-sourcing AudioCraft: Generative AI for audio

#171

"generating new music in the style of existing music" will probably be a huge field soon. I can't wait for it to happen, it's a low-cost way of producing even more music to listen to.

> I can't wait for it to happen, it's a low-cost way of producing even more music to listen to. I can't really understand this. I'm a DJ and a huge music nerd, and I spend a lot of time every week discovering new music from the past 100 years and all over the world, and I'm constantly struck by _how much of it there is_. I've spent weeks just digging through psych-funk records from West Africa from the 1970s. How can…

> I can't really understand this

I came to understand a very large portion of the population just wants content, any type, any quality, to fill the void. They'll consume anything as long as it's new. Content to fill the empty vessels we became. Just look around, mainstream music, movies, podcasts, news, it's mostly mediocre, but it goes real fast, you get new mediocrity delivered every day

Re: Open-sourcing AudioCraft: Generative AI for audio

#172
post #168

I am curious if it can generate audio for a country. For example, the sirens sound in the sample doesn't like I siren I would recognise. Sounds like an American one?

Thats an interesting q ;

What about the ring tone, busy tone, disconnected tone for any country over time. 2600 vibes (pun)

Re: Open-sourcing AudioCraft: Generative AI for audio

#173

Earlier quoted context omitted.

> I can't wait for it to happen, it's a low-cost way of producing even more music to listen to. I can't really understand this. I'm a DJ and a huge music nerd, and I spend a lot of time every week discovering new music from the past 100 years and all over the world, and I'm constantly struck by _how much of it there is_. I've spent weeks just digging through psych-funk records from West Africa from the 1970s. How can…

There is a lot of human music for sure, great music from all eras, but just the other day i generated a song which was pure crystal harp. So, how many songs of crystal harp are out there? 1000 all n all? 10.000 maybe? Now i can generate one thousand crystal harp songs per day.

What if I generated a music of 12 billion farts, how many asses are out there ? 7 billions all in all maybe ? Now I can generate one billions of fart songs per day

Re: Open-sourcing AudioCraft: Generative AI for audio

#174

For my two cents; the goal of our human pursuit is to advance our technologies and systems to the point we can all live carefree lives where the focus of our pursuits is self defined. It is not to "own more rights" to shit. Sorry, but no one actually owns what they create, that's the point of creation. And if you take issue with the term create, that only reinforces my point. We're all influence machines, input and o…

I disagree - the human pursuit is artificially, or organically, besting its own pattern recognition wet-ware.

If we can off load the mundane (survival) aspect of our pattern recognition engine, then maybe we can use those cycles in lofty pursuits - this is the victorian fallacy.

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Break everything down - its all patterns all the way, and how we process them... we are letting AI take on an aspect of ourself (pattern recog ;; tokens;; and prediction)

That is, if applied to self-preservation, is the essence of sentience.

(I think! therefore, I am, and I will prevent you from making me NOT)

Re: Open-sourcing AudioCraft: Generative AI for audio

#175

Earlier quoted context omitted.

Yes, but you can easily make noncommercial use of an art generator. Obviously, you can't host a commercial art generation service with a noncommercial-use license, and (insofar as art produced by a generator is a derivative work of the model weights, which is a controversial and untested legal theory) you can’t make commercial art with a noncommercial license, but not all art is commercial.

"Noncommercial art" is not a thing in the eyes of the law. Even if you don't intend to make money the law still considers the work itself to be commercial. That's why CC-BY-NC has to have a special "filesharing is non-commercial" statement in it, because people have made successful legal arguments that it is. You're probably thinking of "not charging a fee to use", which is a subset of all the ways you can monetize a…

Yes it is. Art that I make for my own enjoyment is noncommercial. Art that I make to explain concepts to my son is noncommercial.

Re: Open-sourcing AudioCraft: Generative AI for audio

#176

For my two cents; the goal of our human pursuit is to advance our technologies and systems to the point we can all live carefree lives where the focus of our pursuits is self defined. It is not to "own more rights" to shit. Sorry, but no one actually owns what they create, that's the point of creation. And if you take issue with the term create, that only reinforces my point. We're all influence machines, input and o…

Culture is based on the creation of those that came before. Genres of music are created as people try to mimic styles of those before…one could argue that they “trained themselves on the previous dataset”. No one creates anything in a vacuum. They utilize things that we collectively have contributed. Hell, language and writing is the open source thing that we collectively own that ppl use to create their stuff. The creation came after going to schools that we collectively pay for. And travelling on shared roads. It’s the standing on the shoulders of giants — except its really just stacked people all adding their bits.

Re: Open-sourcing AudioCraft: Generative AI for audio

#177

CC-BY-NC Isn't an open source licence, it violates point six of the open source definition https://opensource.org/osd/

Where does it say this is CC-BY-NC?

The article says this:

> Our audio research framework and training code is released under the MIT license to enable the broader community to reproduce and build on top of our work

Re: Open-sourcing AudioCraft: Generative AI for audio

#178
post #7

Earlier quoted context omitted.

Commoditize Your Complement? https://gwern.net/complement

What is it a complement to though?

To Metaverse access. Filling the metaverse with engaging interactive 3D content is an insane job with 2020 technology. It requires a huge amount of a range of skilled labor to create 3D models, soundtracks, NPC dialog, visuals et.c. to make a compelling experience. In 2030 that may have been reduced to that everyone with creativity and Internet access can do it. Sure, most of it will be silly things - but so is social media today, does not make it any less of a commercial success. And there will be be millions of semi-pro creators to create the things with higher production value, like with videography today.

Re: Open-sourcing AudioCraft: Generative AI for audio

#179
post #13

> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".

This is purely a function of everyone remembering the RIAA's decade-long campaign to prevent people from taking the music they had rightfully stolen. As far as I'm aware LLaMA was trained on "publicly available data"[0], not "licensed data". Furthermore, MusicGen's weights are licensed CC-BY-NC, which is effectively a nonlicense as there is no noncommercial use you could make of an art generator[1]. This is not only…

> as there is no noncommercial use you could make of an art generator

r/stablediffusion gives you a hundred examples daily of people just having fun and not thinking of monetizing their generations

Re: Open-sourcing AudioCraft: Generative AI for audio

#180

CC-BY-NC Isn't an open source licence, it violates point six of the open source definition https://opensource.org/osd/

Where does it say this is CC-BY-NC? The article says this: > Our audio research framework and training code is released under the MIT license to enable the broader community to reproduce and build on top of our work

https://github.com/facebookresearch/audiocraft/blob/main/LIC...
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