Universal Paperclips
171–174 of 174 posts
Re: Universal Paperclips
#172~55,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 (55 Quattuordecillion)
but alas, Firefox crashed.
Re: Universal Paperclips
#173Don't start playing this game, not even for a quick test, unless you want to find yourself manufacturing world supplies of paperclips in the night. You have been warned, this thing is so addictive that I'm surprised it isn't illegal:^)
Then I tried again, with a Javascript console timer 'clicking' 10 times per second. Let it go overnight. Got to 200,000 clips or somesuch and ... it was again boring.
Use the same timer technique on the quantum computer to get the stock market. Didn't see why I cared to make more money on the market since apparently all I could spend it on was marketing.
Messed up with a timer on the quantum computer, ended up with -87,554 operations and growing (shrinking?). That was enough. The "quantum temporal reversal" at -10,000 operations is a nice touch, but with "revert to the beginning" and a screwed up timer I gave up.
So, the way to not get addicted is to deliberately play it wrong. ;)
Re: Universal Paperclips
#174Earlier quoted context omitted.
It has excellent replay value.
It has basically no replay value, compared to games like Kittens or Evolve. Every playthrough is basically the same. There are no substantially different strategies, and only at the very end is there a single decision that determines which of two endings (and fairly simple boosts) you get. After one playthrough you have seen 99.9% of the content, after two you have seen 100% The writing and the story is pretty damn g…
- Kittens: https://kittensgame.com/web/
- Evolve: https://pmotschmann.github.io/Evolve/