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Valve is not willing to publish games with AI generated content anymore?

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Re: Valve is not willing to publish games with AI generated content anymore?

#171
post #95

Earlier quoted context omitted.

> Sounds like a cop-out. Adhering to legal and copyright standards isn't a "cop-out"

[flagged]

INAL. But... show me the case law establishing there is near-zero risk to them if they let it go through.

People make business decisions all the time to avoid murky areas that may hold peril. Unless there is a big benefit to them, why take the risk?

Re: Valve is not willing to publish games with AI generated content anymore?

#172

We're on the cusp of a profound content shovelware crisis. It will happen regardless, but any oasis of real content will become important. Automation will be a force multiplier for laziness and predation more so than for creativity.

We are also on the cusp of individual developers being able to produce works that used to take entire teams. I'm working on simulating a small town using Generative AI agents, schedules, social interactions, realistic reactions to outside events, dialogue between characters, the whole shebang. A year ago that wasn't an "after work side project". I just did a full launch on https://www.generativestorytelling.ai/ - a s…

> AIs are an obscene boost to what individuals can do.

Depends what the individual is trying to do. Making memes? Blog spam? Sure. But for non-trivial content I haven’t seen an example that was compelling.

Re: Valve is not willing to publish games with AI generated content anymore?

#173

We're on the cusp of a profound content shovelware crisis. It will happen regardless, but any oasis of real content will become important. Automation will be a force multiplier for laziness and predation more so than for creativity.

> We're on the cusp of a profound content shovelware crisis. No, we've been inundated with low-quality content for decades now. This is nothing new. Fortunately, ratings and reviews and popularity have always been an extremely effective antidote. Even if 99% of stuff on a platform is total crap, nobody cares. It's a non-issue. Whether you're talking about music, books, TV shows, or whatever. The 1% rises to the top a…

I have to agree reviews work very well. But it distresses me that, knowing the absolute tsunami of garbage that awaits us without it, we are SO laissez faire when it comes to protecting that system. We allow companies to game reviews with kick backs, we lets spammers in posting fake reviews. This is currently our one wall of defense and cracks in it should terrify us.

Re: Valve is not willing to publish games with AI generated content anymore?

#174
post #95

Earlier quoted context omitted.

> Sounds like a cop-out. Adhering to legal and copyright standards isn't a "cop-out"

And which standard is that for ai generated art ?

A lot of AI generated images retain the watermark of the copyright image it was trained on. If you sell something with that image with no agreement from the rights holder it is not fair use.

It is completely reasonable for Valve to forbid this until it is sorted out. Keep mind they are a company of IP creators, creating a marketplace for IP creators. The whole reason Steam was created was to establish a DRM that fought the piracy of Half Life. I am on the side of Valve in this.

Re: Valve is not willing to publish games with AI generated content anymore?

#176
post #126

Earlier quoted context omitted.

Risk management. AI generated content has high likelihood of copyright infringement.

funny, a while ago MSFT said Copilot was not stealing code, it was merely reading it...

Microsoft wants to leverage LLMs to expand their influence in the software development market. For them, Copilot is both revenue source and a moat, so it behooves them to claim that these models don't constitute copyright infringement. But there's no business benefit to Valve in allowing AI-generated art assets on Steam, and a small (though nonzero) amount of risk.

Re: Valve is not willing to publish games with AI generated content anymore?

#177

That's the wrong path, soon Internet for 90%++ will be mixed with AI. Btw - What if I write my game using Chat-GPT?

As long as you just use it for generating the code and not the assets, Valve doesn’t seem to care.

Re: Valve is not willing to publish games with AI generated content anymore?

#178

Engineers have created it and lawyers have ruined it. It's interesting how whole professions can be inherently constructive or inherently destructive.

Or are engineers trying to destroy the livelihood of millions of artists, and lawyers are protecting it?

Re: Valve is not willing to publish games with AI generated content anymore?

#179

Earlier quoted context omitted.

> that was the entire point of banning AI generated content, right? But AI generated content is NOT banned. You just have to prove you have the copyright (or permission) for the training data.

Which honestly sounds rather reasonable and should be the expectation of all current AI products. The only reason it wouldn't be easy enough to provide is if you just scraped any available data set with a complete disregard for intellectual property.

Humans take in inputs and transform what they learn into distinct outputs. Training data is essentially just a machine doing the same thing. Knowingly scraping pirated material would be one thing, but essentially having the machine view publicly-available material is not clearly at odds with existing IP law.

Re: Valve is not willing to publish games with AI generated content anymore?

#180
post #3

I'd wait for more information before making any assumptions about what Valve is doing here. So often these stories here are lacking context due to only one side trying to paint the situation in a very one-sided light.

Agreed. The link here here is to a Reddit post from an relatively unknown person claiming to be quoting a private email from Valve. Kotaku has a bit more reporting, including a second report from a developer on Reddit. Also some comments on skepticism. https://kotaku.com/valve-ai-art-generator-steam-crypto-ban-m... I'm pretty sure if this is Valve policy they'll have no trouble saying so publicly. I miss the old days…

Kotaku have proven themselves to be a garbage tabloid in their reporting of NFTs. I would never bother to read anything they had to post.
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