Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?
Those 150k units will be purchased by some of the most desirable customers in the world. People who spend $3500 on a headset have a lot of disposable income. Perhaps enough to pay $200 for a VR game with good marketing.
Developer tools to create spatial experiences for Apple Vision Pro
171–180 of 510 posts
Re: Developer tools to create spatial experiences for Apple Vision Pro
#172Re: Developer tools to create spatial experiences for Apple Vision Pro
#173Earlier quoted context omitted.
Because this is a first iteration specifically made for developer to start to get their app running, so that when the consumer less expensive model will be released a couple of years down the line there's already an app ecosystem ready. It's a strategic release aimed at devs and early adopters, the consumer level device will come in the future at a complete different price point. That's when mass customer adoption mi…
Just saying, Microsoft already tried this with the HoloLens, and pivoted hard and fast into B2B only.
The Vision Pro seems to be more focused on the end user experience, so hopefully that will help Apple get their foot in the door with consumers. However, I've never used it so I cant say for sure. The company I work at will most definitely be purchasing them as soon as we can though, very excited to either be extremely underwhelmed or extremely impressed.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#174Earlier quoted context omitted.
Honestly, I'm excited to start building AR-enhanced cooking experiences for Umami[1]. I worry though: is the passthrough reliable enough to use a sharp kitchen knife safely while wearing it? [1] https://www.umami.recipes
I feel like even if it is good enough it’s only a matter of time until it lags and you lose a finger. Lulling us into a false sense of security is the real danger.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#175Earlier quoted context omitted.
Unreal Engine developer here, super thrilled to see Apple spitefully choosing to only support Unity with no mention of UE. I imagine due to the bad blood between Epic and Apple over AppStore lawsuits.
Apple _really_ holds grudges. After the Nvidia blamed them for their failing GPUs, they literally never shipped anything Nvidia ever again. There’s probably an alternate universe where metal does not exist because Apple and Nvidia became friends and just optimized cuda for macOS
Re: Developer tools to create spatial experiences for Apple Vision Pro
#176Earlier quoted context omitted.
It's the users that will find the real use.
So — pornography, then.
Combine that and pornography and I think you’ve nailed it. Pun possibly intended.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#177I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).
I believe Brian Eno created a generative audio-based version of this. Each session is a unique composition. EDIT: It was an app called Wavepaths, here is a link to the Rolling Stone article. ( https://www.rollingstone.com/culture/culture-news/hot-digita... ) EDIT pt.2: Here is the app itself. ( https://wavepaths.com/ )
Re: Developer tools to create spatial experiences for Apple Vision Pro
#178Earlier quoted context omitted.
My instinct is that this entire product is basically a dev kit for whatever Apple wants to release in 10-15 years. Get something high quality in peoples’ hands and hope the use case bucket trickles full.
Correct. This first version of the visionOS product line is not the one that will be the 'iPhone' moment. We are looking at the device that will be ready for these app in the next 5 - 10 years which by that time the device will be smaller that this first version. Probably going to be called 'Apple Vision' in the form of AR glasses.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#179Earlier quoted context omitted.
I'm working on AI piano lessons right now (extremely rough landing page at https://trebel.la/ while I work on the core tech). I am drooling at the idea of integrating with this thing one day...
https://www.sightreadingfactory.com/ You may want to look to Sight reading factory. They do a pretty good job allowing you to dynamically generate unlimited sheet music according to your pianistic capability.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#180Earlier quoted context omitted.
You don't use your eyes to drink from a cup of coffee, unless it's to check how much coffee is in the cup. Eyes are not required for proprioception.
You do use your face though and goggles can make drinking from a mug tricky. Hot drinks can also mist up your lenses if you linger near your nose hole. My experiments using straws in VR just led me to stabbing myself in the gum, lip, nose and cheek in various painful ways. The perfect vessel is a long neck beer bottle. Easy to get into your face-hole and won't bang against your goggles. The downside is how easy it is…