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McDonald's just dropped a brand new Game Boy game

retrododo.com

171–180 of 340 posts

Re: McDonald's just dropped a brand new Game Boy game

#171
post #147

Looking at the grimacesbirthday.com, I'm trying to figure out someone extracted a GameBoy ROM from that page. It looks like everything is implemented inside a WASM blob, containing what looks like binjgb (based on the strings). I'm assuming the game itself is also included in the data section at the end of the WASM blob. Are there any good tools for reverse engineering that? (Or am I missing a more obvious way of ext…

But the blog post says the ROM was already extracted?

Yes, it was. I'm trying to figure out how to do it myself. :)

Re: McDonald's just dropped a brand new Game Boy game

#172

Earlier quoted context omitted.

It's a copypasta. There are different versions floating around, but this one's my favorite: https://www.youtube.com/watch?v=HnXgbMgfkYg

Damn. The sooner reddit gets its shit together the better.

agreed, you need to go back

Re: McDonald's just dropped a brand new Game Boy game

#173

>Just be sure to order some McDonald’s to support them. Who knows… if we keep eating McDonald’s, they might keep producing these oddball retro gaming related projects. >I, for one, will NEVER stop eating McDonald’s. You have my word. Uh... hail marketing! Nothing quite like getting nostalgia exploited for corporate profits. But hey, its important to support... uh... 'retro gaming?'

Maybe the author likes retro games and fast food? The anti-corporatism shtick is so lame. Just because something is done by a massive corporation doesn’t make the thing bad. Just because something is an advertisement doesn’t make it bad. I think this is pretty cool. Maybe I’ll buy some McDonalds today too.

I just think it's weird to say that McDonalds, of all companies, needs or deserves 'support'.

No one needs to "support McDonalds", and no one needs to be encouraged to. It'll do fine.

Re: McDonald's just dropped a brand new Game Boy game

#174
post #88

This isn't even the first legitimately interesting video game connection to McDonalds, weirdly. Treasure is an influential game development studio that did a lot of really interesting work in the mid to late 90s, responsible for games like Gunstar Heroes, Radiant Silvergun, Ikaruga, Bangai-o, Silhouette Mirage, Dynamite Headdy, Mischief Makers, Alien Soldier, and others. They were a bunch of ex-Konami developers (who…

I played the crap out of that game as a kid and it WAS better than it should have been. You can play it here: https://www.playroms.net/sega-roms/mcdonalds-treasure-land-a...

Re: McDonald's just dropped a brand new Game Boy game

#175
post #142

This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see. [0] https://github.com/binji/binjgb [1] https://github.com/binji/pokegb [2] https://binji.github.io/raw-wasm/badgb/

Online version using the emulator is here:

https://grimacesbirthday.com/

Re: McDonald's just dropped a brand new Game Boy game

#176
post #88

This isn't even the first legitimately interesting video game connection to McDonalds, weirdly. Treasure is an influential game development studio that did a lot of really interesting work in the mid to late 90s, responsible for games like Gunstar Heroes, Radiant Silvergun, Ikaruga, Bangai-o, Silhouette Mirage, Dynamite Headdy, Mischief Makers, Alien Soldier, and others. They were a bunch of ex-Konami developers (who…

And predating that by a year is M.C.Kids for NES [1], which I remember from my childhood

[1] https://en.wikipedia.org/wiki/M.C._Kids

Re: McDonald's just dropped a brand new Game Boy game

#177

Earlier quoted context omitted.

Why did they decide to make a retro game and then hire a member of the gbc homebrew community? The choices behind this are interesting. Even after somebody successfully convinced corporate to fund this game it's surprising someone else didn't say "we could do this in Unity for half the price." It really only makes sense to me if someone on the corporate ladder was already a fan of the gbc homebrew community, or close…

If you want something retro is seems a lot easier to just get someone who made a quality homebrew game to make you one rather than search for some generic Unity shop and have them make something good that looks sufficently retro.

That's a really interesting point. It's probably much easier for a skilled developer to make a cool, natively retro game with modern tooling. I wonder if there's a future for freelancers in this space?

Re: McDonald's just dropped a brand new Game Boy game

#178
post #76
post #4

I'm kind of shocked the physical tooling exists to make a Game Boy cartridge and chips more than anything else.

It's pretty trivial for a company to make a mold for a plastic cartridge. The chips are nothing special, they are just ROMs. Cheap and widely available. In fact, I'm pretty confident that a competent DIYer could 3D print a cartridge shell, flash a ROM, and etch a PCB in an afternoon or two.

The easiest part would be the 3d printed cartridge. There's a file on Thingiverse.

https://www.thingiverse.com/thing:13605

Re: McDonald's just dropped a brand new Game Boy game

#180
post #160

Does this have the Nintendo logo in the ROM header? Real GameBoys check the ROM for an image containing Nintendo's logo during boot up as a way to prevent unlicensed games. The idea is, to make a GMB/GBC boot, you must at least commit trademark infringement, which gives Nintendo more legal leverage to block/punish any attempts to sell anything that Nintendo didn't get a cut of. If the logo is missing, it would still…

There are bugs in the code, which allows you to load on Game Boy without committing trademark infringement.

https://tcrf.net/Bugs:Game_Boy_Bootstrap_ROM

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