The unpredictability of life, however, has its own plans. An unforeseen circumstance led the company I was collaborating with to dissolve, and simultaneously, a tech startup I had founded began to show the sprouts of success. Faced with this duality, I found myself contemplating the choice between my creation and an entrepreneurial opportunity. With a heavy heart, I paused the game project to build my startup, which turned out to be an arduous, albeit rewarding journey. Yet, that unfinished 3% kept lingering on the edges of my consciousness. So, I set aside three months to complete the remaining portion of the game (1% takes the same amount of time as 99% of development?) and finally released it on Steam. The joy I felt was amazing, not because the game was extraordinary, but because I had finished what I started.
From this experience, I took away two key lessons:
- We only have the bandwidth to complete a few significant projects in our lives (2 or 3 on average). It's crucial to know when to say 'no' and choose our commitments wisely.
- Leaving a project incomplete can lead to long-term regret, more so than the effort it would take to finish it.