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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#173
The underlying tech is amazing, as is the design.

Augmented reality is a much harder problem than virtual reality.

Have they defeated cybersickness?

Possibly, in part due to only 12ms latency from outside camera to display. The neurological visual latency is about 100ms, but there are many drivers to cybersickness[1].

fovea-centric resolution: improve not the whole screen, but the area seen by the retina's fovea, which has much higher resolution (and attention). I can see how the R2 processor schedule could prioritize what you're actually looking at relative to the rest of the UI.

Is it weird? The device projects the eyes and face out to others, so they can "interact" with you. It's telling that the ad places the user not in a business context, but making toast for kids, and interacting with a surprise soccer ball.

Notwithstanding the "everyday" appeal of 3D games for play and minority-report displays for work, there are many, many specialty applications where this could be huge and $3,500 would be nothing.

I wonder what their manufacturing runway is. It could take time to start selling millions of these units, but small lots can be really, really hard to justify.

[1] https://www.frontiersin.org/articles/10.3389/frvir.2020.5822...

Re: Apple Vision Pro: Apple’s first spatial computer

#174
I've always thought the killer feature to get people to start using AR/VR wasn't games or social experiences, but just a bigger screen for web browsing, Excel, dashboards and a bunch of other boring software.

Honestly, I'm not sure how Vision Pro product stacks up to what Apple says, but the marketing shows that Apple has clearly figured it out.

> I was initially a skeptic of widespread adoption of VR. I'm not sure that it's going to be the next smartphone. However, if it gets more comfortable and the price point goes down, I could see it being a replacement for traditional desktop monitors. Instead of paying $1k for a 27-inch display you get as many large screens as you want. That seems probable to me.

>

> I know that sounds awfully boring and mundane, but that probably comes way before other applications. After all the original iPhone was just an iPod you could make calls with.

https://news.ycombinator.com/item?id=33358495

Re: Apple Vision Pro: Apple’s first spatial computer

#175

The price is so insane and outrageous that this will be pretty much 101% failure. It's essentially iOS app browser inside Oculus Quest like glasses + Disney garbage content. Hard to see even value for 1000 USD price tag.

I always consider V1 Apple products like kickstarters funded by Apple whales

Re: Apple Vision Pro: Apple’s first spatial computer

#176
Regardless of how well this product does, the presentation and vision from Apple was phenomenal. It was like watching a cinematic AAA movie, so exciting and inspiring. There has been no other company that has been able to present AR and VR in such a way that is so exciting.

The augmented reality shifting to virtual with the dial is so genius. I feel like a kid, and that's rare to feel these days. Love it, dream on Apple!

Re: Apple Vision Pro: Apple’s first spatial computer

#179
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

You're speaking mips and bits...

This is not what got Apple to where it was. It was recognizing what we wanted to do to go further, individually and together, and amplified that with technology.

This literally amplifies your ass to the couch. I'm shocked. Stunned. And sad.

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