Trailer disappointed me. Pass from me.
Cities: Skylines II
171–180 of 267 posts
Re: Cities: Skylines II
#172Cool! I hope somebody makes a Streets of SimCity-style exploration/battle game from this. That game was so much fun!
Re: Cities: Skylines II
#173Earlier quoted context omitted.
Wonder why a "The Sims" competitor hasn't appeared yet, would the lack of branding and general "charm" of The Sims(like Simlish) be a dealbreaker?
They actually announced one: https://www.youtube.com/watch?v=ZNhV-Gnjdy8
Re: Cities: Skylines II
#174Re: Cities: Skylines II
#175I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…
EA is supposed to be pretty happy with its SimCity BuildIt as it is a new way of generating lots of revenue through micro-transactions and makes the balance sheets look better. Meanwhile, players are pretty happy with Paradox's real passion about how to build a better city simulation game. For what it is worth, it is a win-win-win for EA, players, and Paradox Interactive.
Re: Cities: Skylines II
#176Earlier quoted context omitted.
That was actually one of the announcements made! Seems to be a Sims clone, in the early stages of development. I'm honestly looking forwards to it, rather than spending 1,000$ on Sims 4 on Steam.
Their sims-like game is actually developed by Paradox, so it's guaranteed there will be endless paid DLCs.
Re: Cities: Skylines II
#177I have a hard time with freeform city builders like Skylines or SimCity. The amount of unrestrained freedom makes me question why I'm even playing. I have the same issue with The Sims or something like Planet Zoo. That and Skylines giving me a blank canvas paralyses me. How does one plan a city? Where do the roads go? It's the sort of game I want to love, but I just get so overwhelmed by the sheer number of options a…
> The amount of unrestrained freedom makes me question why I'm even playing. After a while, grownups lose what to do with a plastic bucket and shovel at the beach.
Re: Cities: Skylines II
#178Earlier quoted context omitted.
If they don't give us mixed-use zoning I'm going to tableflip, so here's hoping. I dislike how Western-centric the concept of zoning is - in most of the world having a grocery store at the bottom of a building is normal! Likewise I wish they would model the amenity effect of businesses. Commercial zones in C:S are only about employment, but IMO having good amenities near residences is a huge influencer of QoL and sho…
> Western-centric Don't you mean US-centric? I don't recall a UK city where there wasn't a grocery store within a 10 minute walk of everywhere and I don't recall visiting a city in Europe that wasn't pretty much the same.
Re: Cities: Skylines II
#179I have put many hours into Cities Skylines and I am really looking forward to this. The obvious thing people will want them to fix is traffic and vehicle pathfinding, put personally I hope they let us build more pedestrian-focused streets. I so desperately want to build walk and bike friendly cities with beautiful pedestrian malls and walking-only streets but the game kind of forces you to build out extensive car inf…
Re: Cities: Skylines II
#180I hope this time the game can really take advantage of multi core computing, the first one was bounded to a single core: a long as a city has more than 5/10k citizens, it starts lagging