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I still use Flash

foon.uk

171–180 of 408 posts

Re: I still use Flash

#171
post #167

Earlier quoted context omitted.

There is a small but major difference with Flash vs Minecraft and Roblox. Flash let you create something from scratch (or close to it). You aren't just modding a game, you are making a game or a cartoon. It was fantastic. Minecraft you are limited to the world of minecraft.

The amount of commercial games that used (and still does actually) Flash is much higher than many could believe. Jackbox is probably one that many here have played in the past few years. Some games used it only for UI, like Borderlands.

World of tanks used Flash-based tech for game UIs as well.

PS At least that was the case 9-10 years ago when I was involved.

Re: I still use Flash

#172

I remember creating a simple "catch the falling X" game in Flash 20 years ago. It was basic, but had everything you'd expect in a beginner project: points, multiple game states/screens, a victory condition, basic story (which was just a screen at the beginning, like NES). The thing is, I was a literal child and I also had no clue how to code -- I did everything by following tutorials and gluing together code I copy&p…

That's how I feel about HyperCard. Some apps were so ahead of their time that when they were axed, nothing comparable replaced them.

I believe that this is due to a tragedy of the commons in the software industry. We're all so creative, with so many dreams, but spend the majority of our lives working 40 hour weeks to outcompete each other and make rent. Then when someone wins the internet lottery, they succumb to their ego and do a bunch of stuff in business to hoard even more wealth, rather than working to reform the system which keeps so many others down.

I would very much like to write a programming language, a blogging tool, a web framework, a game, a game development tool, etc etc etc. But I never will. Most of the people reading this never will either.

So I endure. I meditate, I practice stoicism, I go to the gym. But I had to let my dreams die for my own self-preservation because opportunity cost grew to consume my entire psyche. I simply can't think about all of the other things I could be doing while I have to work. And all I do is work.

There doesn't seem to be much help coming in terms of UBI or having N people split a 40 hour workweek or forming artist communes for makers. Sure, we hear the occasional stories. But it's like we're all waiting around for a billionaire to liberate us, rather than creating a scalable cooperative system to sustain all of us right now today.

What I'm saying is that until we look beyond the technical challenges and see that the problem is subjugation, we'll never get free of the lackluster tools, because we'll never have time to make better ones.

Re: I still use Flash

#173
post #41

IIRC many 2D animators considered the old Adobe Flash Professional to be one of the best 2D animation tools ever made.

Many 2D illustrators, industrial designers, and graphic designers considered it one of the best 2D drawing tools ever made. One of my roommates in the heyday of Flash was an industrial designer who was paid by an Italian business to design aftermarket wheels for cars, which he did in Flash. Eventually he figured out a Flash > Studio Max workflow he liked and finished projects in 3D that way. That guy could draw anyth…

Funnily enough that was actually the original goal of Flash - back when it was called SmartSketch. The idea was to have a vector drawing tool for pen tablets. But it sold absolutely horribly.

Jonathan Gay pivoted it to animation shortly thereafter and rebranded it as FutureSplash, and then got bought out by Macromedia.

Re: I still use Flash

#174
post #140

Earlier quoted context omitted.

I'd add Visual Basic to your "glue bits together" list. After working on C++ & FORTRAN professionally, Visual Basic was like a breath of fresh air. I remember thinking "how could programming be this simple". It felt like cheating. Ofc, there's an evil undercurrent to the "any non-technical person can use it". We ended up having to support a tool that some "business analyst" had written. My eyes bled.

The redpill in me says MSFT created dotnet to kill VB6. That tool made it too easy (and cheap) to create value through automation.

it's a generalized trend. Python is the new BASIC, but Python is SO much more complicated than BASIC. Web development was easy, now it's impossibly complicated, etc etc...

Rebol, Red, tcl/tk are good and easy programming languages, but kinda niche and obscure. I have no idea why computing is getting more complicated instead of easier.

Re: I still use Flash

#175

Anyone knows of a modern browser that still supports flash? I'm stuck having to use old browsers, which I'm not very happy about. Ruffle doesn't work the for game that I play (Crystal Saga).

Flash was shuttered due to being a constant, huge security risk. So no modern browsers support it and there aren't any plugins for it other than Ruffle.

Web itself is a constant huge security risk - Playstations 3, 4 and 5 were all hacked through Webkit, for example. The reason to kill off Flash was just because Apple wanted it gone, and Adobe didn't want to make them angry.

Re: I still use Flash

#176
post #140

I remember creating a simple "catch the falling X" game in Flash 20 years ago. It was basic, but had everything you'd expect in a beginner project: points, multiple game states/screens, a victory condition, basic story (which was just a screen at the beginning, like NES). The thing is, I was a literal child and I also had no clue how to code -- I did everything by following tutorials and gluing together code I copy&p…

I'd add Visual Basic to your "glue bits together" list. After working on C++ & FORTRAN professionally, Visual Basic was like a breath of fresh air. I remember thinking "how could programming be this simple". It felt like cheating. Ofc, there's an evil undercurrent to the "any non-technical person can use it". We ended up having to support a tool that some "business analyst" had written. My eyes bled.

I remember how the last VisualBasic programmer left the first company I worked for.

On one hand, he was ignorant in regards to everything we thought was mandatory for development: version control, code style, code structure. We, young Cpp/Python programmers, despised him.

But nothing we had (QT, 2007-2008 web tech, etc) made it possible to spit out a business UI in an hour.

To be honest, I still don't see anything comparable.

Re: I still use Flash

#177

Earlier quoted context omitted.

Flash was my 2nd programming language (after VB6) back when it was still Macromedia. I had a lot of fun making really crappy minigames and learning the basics of coding. This article brought some good nostalgia and plenty of astonishment at the lengths you went to. Your writing itself is great. A lot of writing linked by HN seems too verbose because people try to sound smart. Yours is succinct while engaging. Right l…

Probably how OO teachers and mentors failed horribly (AFAIK we still don't warn new students about the pitfalls of inheritance ?), so ECS got popular as a better alternative to shitty OOP code ? https://www.gamedev.net/blogs/entry/2265481-oop-is-dead-long...

Not only that, but due to CPU caches and memory alignment issues, ECS have better performance than inheritance; also because most ECS systems ditch virtual function calls.

Re: I still use Flash

#178
post #5

I still haven't seen anything beat Flash with its sweet 1-2 combo of vector drawing, animation and programming tool Or maybe it's just me reminiscing

Scratch has some nice features: it has a sound editor, vector drawing, and primitive animation... but I agree, the Flash UX was the best.

https://scratch.mit.edu/

Re: I still use Flash

#179

I remember creating a simple "catch the falling X" game in Flash 20 years ago. It was basic, but had everything you'd expect in a beginner project: points, multiple game states/screens, a victory condition, basic story (which was just a screen at the beginning, like NES). The thing is, I was a literal child and I also had no clue how to code -- I did everything by following tutorials and gluing together code I copy&p…

I took a similar path to you. Sometimes I feel the best thing my high school did for me was having Flash, VB6 and HyperStudio installed on the school computers.

Re: I still use Flash

#180
post #120
post #27

You mention that while using Flash you found it missing basic features, could you give some examples? One of my long-term projects is to build a Flash clone (Flash-the-authoring-tool). So I'd love to hear from people who are still using Flash, to see what features / pain points are most important.

Sure! * You can't set keyboard shortcuts for some common actions like changing the brush mode between "paint behind", "paint inside", etc. You have to click the button every time. * No way to import or export any standard vector graphics formats. * No easy way to just add custom properties to objects on the stage. * No outliner. Unless you put exactly one object on each layer, it's very hard to find and select object…

Have you tried writing any custom plugins/editor panels to use in the editor? The process is pretty arcane at first, but eventually you are just writing html+javascript and have access to a very powerful editor API.

When I was working with Animate a few years ago I wrote a plugin to navigate around the timeline to find tagged frames and export things.

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