Live data from Hacker News

Just a bunch of idiots having fun: a photo history of the LAN party

arstechnica.com

171–172 of 172 posts

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#171

Gaming companies contributed to the death of LAN parties too. They killed the "split-screen" gameplay that would support 2-4 players on the same machine. They wanted each player to require their own copy of the game. They killed LAN support, forcing you to play on their servers. Culturally we saw a shift towards social isolation. People are more comfortable talking over a mic.

I don’t think split screen has anything to do with it unless you are talking about consoles.

The biggest factor was companies removing LAN play as an option from games. Forcing you to be always online and not allowing you to run a local server.

When you can play an offline LAN game you can also use pirated copies or reuse cd keys, which was always necessary to get everyone up and running.

Re: Just a bunch of idiots having fun: a photo history of the LAN party

#172
post #111

Earlier quoted context omitted.

Games explicitly allowed you to play in like 3-4 using the same CD code. Now you need all the friends to buy the same (usually expensive) game.

I don't know if they explicitly allowed it, it seems more likely the CD code was only checked locally so there wasn't much the game could do to stop code sharing.

This isn't true. Yes, it's only checked locally, but you can store the key-code used and if you connect to another player with the same keycode it can prevent you from playing together. This is something many companies did to their games. But many others didn't, and they were treasured for LAN parties.
Post reply on HN