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Nightdrive

incoherency.co.uk

171–180 of 256 posts

Re: Nightdrive

#172

I'm amused that we share initials and a passion for this kind of project! Mine's https://rezmason.github.io/drivey . One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

Neat! I like that this is kind of the opposite effect (obviously Drivey is way more polished).

Drivey shows objects as their silhouettes on top of a light background, whereas Nightdrive shows objects as their lights on top of a dark background.

Re: Nightdrive

#173

Im not sure the cars and lights need to be anymore than floating orbs, its quite a nice minimalist aesthetic with just the lights. I'm not sure it needs to be a game either, maybe the ability to steer the car would be good but any more than that might seem forced (and I'm not even sure it needs that). The only real problem I see is that cars pass through you from behind (the only time the floating orbs effect becomes…

Yes, the "self-driving cars" logic needs a lot of work. That's the part I am least fond of currently.

Re: Nightdrive

#174

See also Martijn Steinrucken aka BigWings's The Drive Home: ShaderToy: https://www.shadertoy.com/view/MdfBRX [WebGL] Video: https://www.youtube.com/watch?v=WrxZ4AZPdOQ / Making of: https://www.youtube.com/watch?v=eKtsY7hYTPg

This is fantastic, thanks for sharing!

Re: Nightdrive

#175
post #41

This reminds me of the movie Drive (2011), in particular the first song on the soundtrack, Kavinsky - Nightcall https://youtu.be/MV_3Dpw-BRY

Wow Drive is from 2011? Man... I feel like it's a new movie. I loved it, maybe that's why.

I think we get that "goddamn years are going by" feeling with movies especially because they are connected to a specific year yet are disconnected from other memories (unless you brought your crush to one of them maybe)

Re: Nightdrive

#176

Earlier quoted context omitted.

Only five minutes! - Here's the source, show us. https://github.com/jes/nightdrive

I'm not the previous poster but thought this would be a fun challenge. No way it was 5 min though; took me at least 20 min to understand what to change. Anyways, run this in your browser inspector to hot-patch the live demo so that each car has an opaque black circle as its body/chassis: for (let i = 0; i

Really nice! I hadn't considered making the opaque car bodies out of circles too :).

Re: Nightdrive

#177

BTW, while we may think that driving is a universal thing, I instantly found it amazing how North American this is. From the integrated indicators, to cars passing on your right, to the road lights and even how the road undulates. Having said that, great project! Edit: Well I got this entirely wrong and missed that this was meant to be lefthand traffic. (I caught a segment that looked more like there was an independe…

What do you mean by "integrated indicators"? Don't cars have integrated indicators all over the world?

Re: Nightdrive

#178
post #49

This reminds me of the movie Drive (2011), in particular the first song on the soundtrack, Kavinsky - Nightcall https://youtu.be/MV_3Dpw-BRY

Seems to be a popular aesthetic for synthwave compilations on YouTube: https://www.youtube.com/watch?v=ICcFMBzOnYs I wonder if Drive originated this aesthetic or if it's just coincidence.

I can't tell you what originated the aesthetic, but it's not Drive because some songs on its soundtrack were already part of the established aesthetic.

It's definitely one of the major works in that world, however.

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