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Adobe to acquire Figma for $20B

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Re: Adobe to acquire Figma for $20B

#171

Many years ago, when Adobe bought Macromedia, they acquired a tool called Fireworks[1]. This was a combined bitmap and vector editor that was incredibly well-optimised for user-interface and web design, at a time when most designers were paying exorbitant license fees to do such work painfully and slowly in Photoshop and Illustrator. Fireworks was cheap, powerful, and hugely ahead of its time. Many of the features an…

Adobe killed Fireworks hoping their competitor ImageReady would prevail.

Re: Adobe to acquire Figma for $20B

#172
For the last 12 years I did everything to avoid Adobe at any cost (I used it from version 5). Creative Cloud was my biggest nightmare and single point of every crash of macOS and Windows that I had.

It’s a very sad day for designers.

Re: Adobe to acquire Figma for $20B

#173

Earlier quoted context omitted.

> Adobe is where software goes to die. After EA acquiring Westwood, Macromedia is the second biggest let-down of a sale in the software industry in my book. Perhaps Skype comes close.

Are there any examples when an acquisition actually led to improved value for the users rather than ruined or straight killed the product?

Does YouTube count? I know it's had it's controversy but it's still miles better than if it hadn't been acquired.

Re: Adobe to acquire Figma for $20B

#174

Many years ago, when Adobe bought Macromedia, they acquired a tool called Fireworks[1]. This was a combined bitmap and vector editor that was incredibly well-optimised for user-interface and web design, at a time when most designers were paying exorbitant license fees to do such work painfully and slowly in Photoshop and Illustrator. Fireworks was cheap, powerful, and hugely ahead of its time. Many of the features an…

Making 9 sliced graphics for the web is obsolete though. That said Flash also supported a bunch of innovation for its time, and it too was obsoleted. Maybe 9 slice graphic were already dead at Fireworks’ peak. Figma is officially way more overrated than this stuff ever was. Does anyone know a person who’s like, bonafide smart, using Figma? I feel like everyone I know who does “Figma” day to day is doing negative ROI…

One of the top users of Figma by time-spent-in-app in its early days was the founder of a little tool called Notion.

So apparently spending your days in Figma can result in negative ROI shit like designing a billion dollar product.

But hey, I used to have the same gut feeling…that anyone who does something different to what I do all day is worthless. Then I got older and learned my model of the world, with me at the center of it, was naive and incorrect.

Re: Adobe to acquire Figma for $20B

#175
post #143
post #18

If true, congratulations for Figma founders, and a bad day for designers that were looking for a way to escape from Adobe. I don’t think that in the long term this will give Figma as an ecosystem any benefit — unless Adobe will keep it separate from the main Creative Cloud. This reminds me of the Trello acquisition. As a loyal Figma user I’m pretty sceptical of the future. Hope to be wrong. UPDATE: Looks like it is i…

UPDATE n. 2: Dylan Field (CEO of Figma) has addressed these kind of concerns on their public disclore of the fact: https://www.figma.com/blog/a-new-collaboration-with-adobe/ Citing him: > Adobe is deeply committed to keeping Figma operating autonomously and I will continue to serve as CEO, reporting to David Wadhwani. As others have said, there’s really a missing OSS version out there that can compete feature-by-feat…

>[ACQUISITOR] is deeply committed to keeping [STARTUP] operating autonomously and I will continue to serve as CEO, reporting to [NEW OVERLORD]

You won't believe what happens next.

Re: Adobe to acquire Figma for $20B

#176

Many years ago, when Adobe bought Macromedia, they acquired a tool called Fireworks[1]. This was a combined bitmap and vector editor that was incredibly well-optimised for user-interface and web design, at a time when most designers were paying exorbitant license fees to do such work painfully and slowly in Photoshop and Illustrator. Fireworks was cheap, powerful, and hugely ahead of its time. Many of the features an…

In case people are too young to remember, Macromedia was well on its way to matching Adobe's application suite – except Macromedia apps had far better UX, better performance, and better integration with the web. There's a good case that Adobe would no longer exist today had Adobe not acquired Macromedia.

Re: Adobe to acquire Figma for $20B

#178
I notice the overall sentiment is negative here, but Adobe is one of few companies I can think of that seems to acquire solid companies with solid products and a view to keep and develop them over time. Macromedia's stuff fitted into the Adobe ecosystem very well, as did the stuff from Behance, Fotolia, Aviary and Mixamo. As a long time Adobe customer, I'm feeling very positive about this move.

Re: Adobe to acquire Figma for $20B

#179

Earlier quoted context omitted.

Adobe’s direct competitor is Adobe XD, which launched with practically no features and was slowly developed only to dwindle to death as a rarely used cloud service, while everyone does the important work in Figma. The parent comment is spot-on. Antitrust legislation needs to be invoked to prevent this acquisition from happening.

It amazes me that people posting on a YC controlled board whose entire purpose for existing is to fund startups long enough to get an exit - statistically most likely through an acquisition by a bigger company - wants to stop acquisitions. The funding environment for startups would be a lot worse if investors thought that the only way they could recoup their investments is through exits. Look how few of YC companies…

Many of us are current Figma users who actively avoid Adobe products because they are overpriced crap.

Parts of the Adobe software suite has more than 30 years of technical debt, and it shows.

What's so hard to understand?

Re: Adobe to acquire Figma for $20B

#180

Many years ago, when Adobe bought Macromedia, they acquired a tool called Fireworks[1]. This was a combined bitmap and vector editor that was incredibly well-optimised for user-interface and web design, at a time when most designers were paying exorbitant license fees to do such work painfully and slowly in Photoshop and Illustrator. Fireworks was cheap, powerful, and hugely ahead of its time. Many of the features an…

I still run a 22 year old copy Fireworks 4 because of Adobe's shenanigans. Just this morning I had to crop and resize a 1 MB image for display on a website and was able to do that in Fireworks in about 2 minutes resulting in 15k PNG and was on to my next task.
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