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It seems that the good times for online Minecraft play are over

bae.st

171–180 of 474 posts

Re: It seems that the good times for online Minecraft play are over

#171
post #94

It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…

At first I found it frustrtating, but I've grown to really appreciate Nintendo's approach to this problem. Their multiplayer games (like Splatoon) have no in-game chat or VOIP. It definitely makes it harder to make friends in the games, but it also completely eliminates any and all potential for toxicity and other miscreant behavior. As a result, I'd have no problem letting my hypothetical children play these games o…

In League of Legends you can disable chat and still kinda strategize with your team using minimap pings. You can still communicate, but limited to bare essentials.

Re: It seems that the good times for online Minecraft play are over

#172

Earlier quoted context omitted.

Wow, this is the most entitled attitude I've seen in a long time. You let your kids play online, where they can communicate with basically anyone. So the solution is to grant a central authority total power to ban anyone who doesn't comply with the standards you want for your children. This is the online equivalent of a homophobe complaining that two men holding hands in the park will turn their children gay.

Bit of a wild comparison. It's more like the online equivalent of someone getting kicked out of Legoland for swearing around the children.

Minecraft wasn’t built as a kids game. It was a neat indie game that let you build stuff.

On kid-specific servers that might be an apt analogy, but adult-owned, adult-populated servers shouldn’t have to worry about malicious trolls ruining their experience with a ban.

Re: It seems that the good times for online Minecraft play are over

#173
"You can be banned for anything" here means "I couldn't just be a jerk whenever I want, so I'm upset".

None of the ban reasons are particularly egregious for a game a lot of kids play.

It's a social event, there are social norms, not sticking to them will get you ostracized. This is how society works and enforces sustainable and mutually beneficial interaction patterns.

Re: It seems that the good times for online Minecraft play are over

#174

Earlier quoted context omitted.

Quoted post unavailable.

> I remember when the idiots here were congratulating Uber for killing that woman, because her death wouldn't be in vain; it would improve their self-driving software. We will reach Peak Scientistic Neo-Liberalism on the back of such sacrifices. Progress, profits, enlightenment, efficiency and safety, at any cost.

I won't say I agree with that type of behavior, but to not extract knowledge from a tragedy seems nearsighted.

Re: It seems that the good times for online Minecraft play are over

#175
post #116
post #94

It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…

I think the issue is the ease of getting users banned, and the lack of actual moderating at all that is the problem. It literally is as easy as fill out the form, user is automatically banned, no verification required. Microsoft is not actually enforcing anything. My son is 10 and has been playing Minecraft for most of his life. I would consider him quite good at it. I sometimes watch. Every couple of months one of h…

> It literally is as easy as fill out the form, user is automatically banned, no verification required.

Source?

https://help.minecraft.net/hc/en-us/articles/7317376541197-M... says otherwise.

Re: It seems that the good times for online Minecraft play are over

#176

Earlier quoted context omitted.

> You may underestimate how truly horrific some of the online communications are in any non-trivial service. Especially when kids are involved. Then parents should take care of their kids. This is like dropping them off on a random street corner and then complaining someone is fucking in an adjacent alley. The world isn't kid safe and it shouldn't be.

Yes, but Minecraft isn’t real life, it’s a fake world made for kids.

It's a fake world made for everyone. Or Microsoft should add a "0-12 only" tag to the game.

Re: It seems that the good times for online Minecraft play are over

#177
post #94

It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…

I do support more moderation and controls over chat, because god knows when I played Minecraft as a kid I saw so many conversations that weren't exactly appropriate. Kids on servers that aren't specifically kid-friendly worry me a lot, knowing how my friends and I banter and shit-talk. This is super heavy-handed and centralized moderation though, the consequences for mistakes or errors are huge. As far as I know, getting banned also prevents you from even playing singleplayer on Xbox and there's no appeal process. I understand and support the new chat blocking settings, and maybe even something like an official ban list that applies to Realms and servers that decide to use it, but being able to permanently ban someone from an entire game is too much power.

Re: It seems that the good times for online Minecraft play are over

#178
post #94

It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…

At first I found it frustrtating, but I've grown to really appreciate Nintendo's approach to this problem. Their multiplayer games (like Splatoon) have no in-game chat or VOIP. It definitely makes it harder to make friends in the games, but it also completely eliminates any and all potential for toxicity and other miscreant behavior. As a result, I'd have no problem letting my hypothetical children play these games o…

no in-game chat or VOIP.

Have people found creative ways to communicate, or solicit/"bootstrap" further communications?

If you can send someone a bit, you have enough to send them your endpoint at another service to communicate. In a multiplayer game, where presumably you can see the decisions of other players, the prerequisites are met.

(I am by no means a gamer, but have witnessed how creative young humans can be at defeating the restraints imposed upon them --- and also how they can quickly learn such things from others.)

Re: It seems that the good times for online Minecraft play are over

#179

Modern-day MC is a bit out of my depth but are these bans enforced in a similar mechanism to online-mode checks? (which validates that the username attempting to connect to the server has authenticated against the Mojang login servers?) More importantly could it be possible for a modified client or server to 'spoof' reports against an arbitrary user to 'frame' them? Disturbing possibilities here.

> Modern-day MC is a bit out of my depth but are these bans enforced in a similar mechanism to online-mode checks?

Yes, a server with `online-mode` turned off does not use any authentication and will let anyone (banned or not) play.

Re: It seems that the good times for online Minecraft play are over

#180
post #94

It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…

I have no issue with Microsoft setting community standards for the online spaces they run, or anybody else for that matter. But Microsoft is setting community standards for places they do not run here, just because these spaces use their software. This is ridiculous, and sets yet another dangerous precedent.

What's next? Maybe Office 360 profanity filter, where your Office 360 account gets banned for writing about the Austrian Village formerly known as Fucking[1] in MS Word? Maybe the Windows 12 won't let you access your perfectly legal porn anymore? Or any files related to Scunthorpe. Or Edge refuses to stream Game of Thrones for you because of nudity and profanity... and then goes on to delete all your data and ban your MS account?

[1] https://en.wikipedia.org/wiki/Fugging,_Upper_Austria

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