This is such a good blog post. I also didn’t know this author was behind Obra Dinn, but that one is also great. I used to play Papers Please years ago and will certainly purchase it when it does come out for iPhone.
It’s available on the iPhone App Store for me!
Cramming 'Papers, Please' onto Phones
171–180 of 187 posts
Re: Cramming 'Papers, Please' onto Phones
#172Re: Cramming 'Papers, Please' onto Phones
#173Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.
The average young adult likes to use their phone one handed…
Re: Cramming 'Papers, Please' onto Phones
#174Re: Cramming 'Papers, Please' onto Phones
#175"I created Papers, Please in 2013 specifically for desktop computers with mouse control. Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." No . Desktop and mobile are 2 different ecosystems. The users have desktops; those who are used, have mobile; those who are kings, have both.
Re: Cramming 'Papers, Please' onto Phones
#176Earlier quoted context omitted.
> I remember wondering: "why is this fun?" Other than the tactility of the UI (which is a major part of the game), the reason, i believe, it is fun is because the game's mechanics matches that of the actual role you play in the story. Many games don't really get this correct ( https://en.wikipedia.org/wiki/Ludonarrative_dissonance ). In papers please, your decisions aren't clear cut, like in a regular RPG game, where…
The "RPG" element of "obviously good, obviously evil" decision always felt contrived to me. Most people would never choose to be evil. Evil grows out of processes much more complicated and human than that. This seemed obvious to me even when I was 14, but maybe our culture has been stuck in a place where people's understanding of good and evil does not match reality. Propaganda during WWII (or any was, really) would…
Re: Cramming 'Papers, Please' onto Phones
#177If you see a devlog post from Lucas Pope you know it's going to be a goldmine. No matter the topic. Dude has a real knack in writing these, clearly describing the problem and the thought process on possible solution. And making it all very interesting so you yourself start thinking how would you address it or what other cool thing could be built instead. Here's some of his other huge devlogs on TIGSOURCE: 1. Papers,…
Re: Cramming 'Papers, Please' onto Phones
#178Earlier quoted context omitted.
Phones could be fine if 95% of the screen wasn't covered in popups, adverts, mailing list & cookie prompts.
I make comics. I grew up reading stuff that used the space of a magazine spread in all kinds of clever ways, I fell in love with the way I can play with layout across a page. I made an entire graphic novel with multiple storylines running in parallel across every page. A phone can show one or two panels at a time, at best. There’s a lot of stuff you just can’t do. It’s a tiny, limited canvas, even before it gets shit…
Re: Cramming 'Papers, Please' onto Phones
#179Earlier quoted context omitted.
The issue is the missing comma, I ran into the same problem. Searching for "Papers, please" will yield the expected result. Maybe that's something that can be configured?
And for me at least it was necessary to include the quotation marks too.
Re: Cramming 'Papers, Please' onto Phones
#180Earlier quoted context omitted.
I'm noticing a lot of the younger crowd don't seem as glued to the phone as their parents. Materialists will always be materialists, but as an adherent to Ordnung, I don't own/need a phone, so it sticks out and it's obvious to me that the normal garden variety youth these days are not as absorbed as the first generation to this little thing known to 'create fire' because it is now commonplace. A computer in your pock…
You're Amish? Are you allowed to use a computer? I won't tell - just wondering.