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When I made another Monkey Island

grumpygamer.com

171–180 of 215 posts

Re: When I made another Monkey Island

#171
post #90

About the art, I think another perfect example is Grim Fandango. It was the first Lucasarts 3D adventure, at a time when the 3D (late '90) was a graphically inferior solution to 2D. However, they exploited the low polygon number, to give a special character to the models, like paper dolls. So the heresy of moving from 2D was instead a conscious artistic choice, strictly linked to the then-modern technologies.

> So the heresy of moving from 2D was instead a conscious artistic choice, strictly linked to the then-modern technologies. This is how it should have been all along. The only reason modern GPUs are in such demand is because we forgot to apply art before shiny tech. I don't know why things like polygon count and texture resolution turned into a metric for fun. To this day I can have way more fun in older games like M…

Plenty games went the other way. For every stylish Grim Fandango there's been dozen of Superman 64 and Bubsy 3D, where the developers spent so much time trying to get graphics to work that they had no time left for gameplay or story.

Shiny tech means there's much less fighting with the technology that's needed. You can take advantage of that today you don't need to optimize every clock cycle and spend the time polishing up the gameplay.

Also, some stories require a fair amount of tech. Superman 64 should have happened in a bustling Metropolis, just like Cyberpunk 2077 does. But it was impossible with the technology of the time.

Re: When I made another Monkey Island

#172
post #164

Ron you really should not be bashing your oldest most hard core fans. Monkey Island 2 is a masterpiece. The 2D hand drawn style and animation are a huge part of it. I'll take any Monkey Island sequel, but if you take a closer look at say the Tales of Monkey Island sequels, you'll see what people are worried about. Monkey Island 4 was TERRIBLE. Fully 3D and tank controls. Tales of Monkey Island was great but completel…

> Ron you really should not be bashing your oldest most hard core fans. I don't read anything Ron said as "bashing". He explains why he is not interested in making pixel art games. He is also promising you this is the best possible Monkey Island game he can make, one he is proud of.

He's playing the victim and calling them haters.

It's a legitimate criticism about the art style. No one is "hating"

Unless we're at a point where saying anything negative is "hating"

Re: When I made another Monkey Island

#173

Earlier quoted context omitted.

"All the bad sequels"? From all Monkey Island games, I'd say only Escape could be considered somewhat bad. It felt rather uninspired compared to others, control scheme was awful and it aged the worst way of all MI games. All the rest are really great. Monkey Island series has been drastically changing the art style in its every single installment. When it comes to this new style, I find it hard to judge from still un…

If you ignore the awful controls and equally awful minigames, I think Escape is still a fun pirate tale with a lot of things to love about it. I think the plot's overall is pretty inspired about the gentrification of the pirate islands, and it's the natural progression from Curse's exploration of the same themes (which in turn those themes going all the back to things like Secret's used boat sales lot). A lot of Esca…

I don't disagree.

I actually played through and finished EMI. I think its tonnes of fun and arguable better than CMI.

But I won't say the tank controls didn't ruin an otherwise great game

Re: When I made another Monkey Island

#174
post #100

We live in weird times. Something amazing can happen (such as a new Monkey Island game) and there will always be an angry mob with pitchforks that will be very vocal about it on social media. This probably was always the case, but the internet now serves as an amplifier of some sort of hype-based social feedback mechanism for ideas and opinions. This mechanism probably made sense 200,000+ years ago when groups were v…

More like legitimate criticism that is brushed off as "haters" and "mob"

Re: When I made another Monkey Island

#176

Earlier quoted context omitted.

You only needed the Helium Ballon, which you had in the inventory since the beggining of the game

It's cool and amazing that you still remember this. I mean last time I played this game was over 20 years ago ha! Ah yes the Helium balloon and this is the also the part Guybrush needs to shoot the dart right?

Papapeeshoo

Re: When I made another Monkey Island

#177
post #86

Ron says "I never liked the art in DotT...never liked the wacky Chuck Jones style" but the first screens of RTMI looks exactly like that! Not that I don't like that style, but I don't think it's a surprise for Lucas Art fans. Day of the Tentacle, Sam & Max, Fullthrottle weren't that far away (except with a lower resolution)

Full throttle had a fairly grounded art style.

Relative to those others, sure, but it was still such an interesting mishmash of biker/tattoo art, heavy metal art, and dystopian imagery that doesn't exist just about anywhere else in games. (The next closest is probably Brütal Legend, for obvious reasons.)

Re: When I made another Monkey Island

#178
post #70

Earlier quoted context omitted.

The Star Wars prequels simply weren't good for storytelling/plot reasons, not just visuals. The characters weren't interesting, or even worse, were universally reviled like Jar Jar. The main character (both as a kid and as a teenager) was annoying as hell. The story didn't mesh well with the established Star Wars movies, like that thing with midichlorians that was thankfully played down in subsequent movies. For some…

Also gotta keep in mind if it’s all CGI he can just sit in a chair in the same studio the whole movie directing it from a monitor. Once you see the behind the scenes you start to see this as one of the main reasons it’s so CGI filled.

I’m still disappointed that Darth Jar Jar didn’t come to fruition. It would have been perfect. In episode VII, Yoda is introduced as this ridiculous character that turned out to be a Jedi master, with the moral of the story being that you shouldn’t judge a book by its cover. Even with this seed planted in the original tribology, everyone saw Jar Jar as this clown who shouldn’t be taken serious. It would have brilliant to reveal that it was all a charade that no one could see through, not even the viewers who already had seen one such reveal taking place in the past.

I’m bummed.

Re: When I made another Monkey Island

#179
post #116
post #6

Earlier quoted context omitted.

These are the special editions with updated graphics and voice acting. Although you can always switch back to the original style at any time.

Can you switch back to the original UI (without the verbs menu) as well?

The Verbs menu taking a third of the screen is the original SCUMM UI. The "verb coin" idea didn't come along until Full Throttle/Curse of Monkey Island years after Secret of Monkey Island and LeChuck's Revenge.

The only tiny "original UI" subtlety in play with Secret of Monkey Island was that the floppy version used a text inventory menu and the CD version added the inventory icons. I can't say I've met anyone that prefers the text inventory over the icons.

Re: When I made another Monkey Island

#180

This is one of the few cases where I'll just buy it, I don't even care what good decisions he is making. I've played Thimbleweed Park and loved it, brought back a lot of memories.

I agree. There are very few games that I’ll buy on day one without even reading the reviews. This will be one of them.
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