Earlier quoted context omitted.
Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.
> If Apple supported gaming more You mean if gaming supported Apple more, right? The industry's reliance on DirectX and the frameworks that build on it are largely what keep gaming so PC-centric. If we saw AAA studios embrace macOS-compatible (or better yet Open Source) graphics architecture, the need to have separate gaming PCs (and the insanely expensive GPUs associated therewith) would evaporate.
> Apple deprecated OpenGL in iOS 12 and macOS 10.14 Mojave in favor of Metal, but it is still available as of macOS 11 Big Sur (including Apple silicon devices). The latest version supported for OpenGL is 4.1 from 2011.
OSX accounts for 2.62% of Steam users.
Implementing another graphics backend is prohibitively expensive for small studios whereas you could implement either OpenGL or Vulkan and get the other 97.38%. And that's without factoring in the required investment in single-use hardware, people, and skills.
DirectX is another safe choice but I try to stay away from anything proprietary or Microsoft-related.