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Apple Mac Studio

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Re: Apple Mac Studio

#171
post #87

Earlier quoted context omitted.

Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.

> If Apple supported gaming more You mean if gaming supported Apple more, right? The industry's reliance on DirectX and the frameworks that build on it are largely what keep gaming so PC-centric. If we saw AAA studios embrace macOS-compatible (or better yet Open Source) graphics architecture, the need to have separate gaming PCs (and the insanely expensive GPUs associated therewith) would evaporate.

> As of June 3, 2021, there is no native support for Vulkan API provided by Apple devices.

> Apple deprecated OpenGL in iOS 12 and macOS 10.14 Mojave in favor of Metal, but it is still available as of macOS 11 Big Sur (including Apple silicon devices). The latest version supported for OpenGL is 4.1 from 2011.

OSX accounts for 2.62% of Steam users.

Implementing another graphics backend is prohibitively expensive for small studios whereas you could implement either OpenGL or Vulkan and get the other 97.38%. And that's without factoring in the required investment in single-use hardware, people, and skills.

DirectX is another safe choice but I try to stay away from anything proprietary or Microsoft-related.

Re: Apple Mac Studio

#172

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

Jony Ive leaving was a massive improvement for Apple.

Re: Apple Mac Studio

#173

Earlier quoted context omitted.

I guess. I mean, it's a forgettable stopgap machine (I forgot it ;-) It's not really what people wanted, is it? It's just something they had to put on sale to shut people up. A conventional, Intel-era thing. They've been saying "something really great is coming", all that. That Mac Pro was not that. Does Apple still care about the market that wants to plug in internal GPU cards? Does that make much sense even in the…

What? It's a whole new tower with PCIe slots and everything, and was super well received. Were you still under the impression they were selling the trashcan Mac Pro?

I simply forgot that they made it. I forgot a lot of stuff in 2020 and 2021, like most people.

But by extension I certainly don't remember it being "super well received", or I'd probably have remembered it at all.

Either way: look at it. It's a tower PC. Do you think the current Apple trajectory has any meaningful room for that? What are people going to really be putting in it except disks?

Re: Apple Mac Studio

#174

As a comparsion a quick build on PCPartPicker: Xeon E5 22 core, Radeon RX 6900 XT, case, power supply, 64 gb of ram, motherboard, 1TB SSD and CPU cooler. Comes in at just shy of $5,000 That CPU isn't as powerful as the one the M1 Ultra beat in their specs, but should be about the same GPU as they compared and beat. If the benchmarks are to be believed.... the $4,000 Mac Studio will be an absolute powerhouse in the pr…

Don't forget that any of the M1-family chips are absolutely crushing the competition in single-core performance.

Re: Apple Mac Studio

#175
post #29

Earlier quoted context omitted.

Indeed. I’m running on a 512Gb MBP 14” and have 310Gb free so no point in this for me.

Start editing high res video, and those TB's will quickly fill up.

I have been purposely avoiding that situation to save money :)

Re: Apple Mac Studio

#176
post #155

The 2TB option is an extra $400. That's $200/TB. The 4TB option is $250/TB. The 8TB option is $275/TB. That looks like planned obsolescence to me. A customer with 1TB will likely want to upgrade sooner than a customer with 8TB, so this pricing strategy discourages people from buying the more future-proof options. Other SSDs on the market tend to be cheaper per TB as you go up in size, but Apple's seem to be completel…

That seems pretty typical for Apple. Upgrading from 512gb to 1tb on a MacBook Air is $200.

Re: Apple Mac Studio

#177
post #12

Earlier quoted context omitted.

If they do create another chip for the Mac Pro, I wonder what they'll call it. We have the M1, M1 Pro, M1 Max and M1 Ultra so far.

M1 Epic (late 2022) M1 Ludicrous (early 2023) M1 Insane (late 2023) Probably they'll make enough changes to release M2 by that time.

You missed M1 Plaid.

Re: Apple Mac Studio

#178
post #155

The 2TB option is an extra $400. That's $200/TB. The 4TB option is $250/TB. The 8TB option is $275/TB. That looks like planned obsolescence to me. A customer with 1TB will likely want to upgrade sooner than a customer with 8TB, so this pricing strategy discourages people from buying the more future-proof options. Other SSDs on the market tend to be cheaper per TB as you go up in size, but Apple's seem to be completel…

I've never heard of an accusation of planned obsolescence based on price before.

> A customer with 1TB will likely want to upgrade sooner

Though I have no data to back it up, I think this is your mistaken assumption. I think it's much more likely that people upgrade because of CPU/RAM than disk space.

Re: Apple Mac Studio

#179
post #15

More and more I see the M1 chips and I wish Mac worked seriously well for gaming. Would love too see something like Proton but for Mac (given up hopes for native support). I hate that I have my gaming PC and then my Mac for everything else. I have to wonder though what their plan is for the M2. Are they laying the groundwork for when the M2 comes out all of these variants will be ready at the same time? Or a gradual…

The good news is that optimized iPhone, iPad, and Mac games now share most of their code and run on the same CPU and GPU cores. There aren't many Mac games that have been ported over to both Metal and ARM, but World of Warcraft is an example.

> but World of Warcraft is an example.

Blizzard games are or were probably the outlier. They supported Macs even back in the PowerPC days. As a kid with a PowerBook G4 Blizzard games were the only good games I was able to play (Warcraft 3, WoW, Diablo). I have no idea if this is still the case for their newer games though.

Re: Apple Mac Studio

#180
post #151

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

Why are they doing this? Trickle down effects for their mass market products? There is no way that the prosumer market is big enough to justify this distraction for Apple even if it used to be their core business line.

I would imagine:

- it's easy for them to make

- some of their customers need them

- prevents people switching to windows for high-even pro machines, which would influence their other computer purchases

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