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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#171
post #138

Earlier quoted context omitted.

> The tech works extremely well at making me feel sick. But you realize this is a you problem, right? Outside the handful of people who get motion sick with VR, the tech is rock solid. Everyone who tries an Index is blown away by how immersive the experience is. > VR chat is about as interesting as second life, and any metaverse that follows will follow the same path. You couldn't be more wrong. There's a reason Face…

Zuck rebranded because Facebook has a bad rep. Microsoft bought AB for their IP and lib, I don’t believe they do any VR stuff. They do online gaming well and will be very successful with Xbox. I don’t think we will be seeing competitive esports in VR, as we don’t see competitive Wii Bowling as an esport.

> Microsoft bought AB for their IP and lib, I don’t believe they do any VR stuff.

https://store.steampowered.com/app/967490/Microsoft_Maquette...

https://docs.microsoft.com/en-us/windows/mixed-reality/altsp...

https://www.microsoft.com/en-us/mesh

Re: I Spent Hundreds of Hours Working in VR

#172
My earlier attempts at this failed miserably. Mostly due to distance between eyes issues and res being too low for good text reading.

...both surmountable issues given time so I do expect this to take over eventually.

Re: I Spent Hundreds of Hours Working in VR

#174

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

Things I like:

Immersed.com (second computer screen): I wish the Quest 2 had 4000x4000 per eye to make this work beautifully but I suppose that will be the future.

Eleven Table Tennis: I practice smashing in this game, the skill transferred. Now I am beating all my friends with real actual table tennis (at an amateur level).

Thrill of the Fight: awesome shadowboxing on steroids workout.

Walkabout minigolf: feels like actual minigolf, except the courses are more fun [1].

Space Pirate Trainer DX: I haven’t played it yet but seems like an enhanced laser tag [1].

What I would like to be solved:

- Excellent passthrough: I want to interior design my rooms with VR

- Excellent screens (i.e. 4000x4000 per eye), it opens up applications/games that are mediocre at the moment

- omnidirectional treadmills fully solved (super hard to do): I want to be able to strafe in place, jump, side jump, duck, crouch, make almost any movement in place IRL and for it to be translated to actual movement in VR. I sometimes muse about how to solve this but I wouldn’t know how.

[1] The biggest benefit that VR/AR has are two things: one, you can make virtual hardware, and in some cases that is about as good as real hardware (e.g. virtual screens). Two, you can make experiences that are as almost as good in real life (e.g. table tennis) but then you can enhance them since a developer has much more control to bend physics than any other engineer does in the real world. The coolest application I saw for that is this model train game, you could scale down and be inside of the train, you could construct train tracks on very small orbs, etc. If I’d be a fan of trains, I’d buy it.

Re: I Spent Hundreds of Hours Working in VR

#175
post #158

Earlier quoted context omitted.

The hard thing with VRChat is finding "your" people and particularly people that aren't screaming/younger teens. But it is funny, I still feel anxious talking to a stranger in VR. It's wild though... I mostly spend my time alone (moved to a random state) and I can just dive in somewhere and talk to random people. I do feel old in general though on VRChat ha. I suffered with motion sickness too it gets better over tim…

Come join the other introvert techies on Helios[0][1] Fair warning, it's still under development and the meetups generally operate on a schedule but that also means it isn't overrun with annoying first time Quest owners. The founders are very active and responsive on Discord. [0] https://store.steampowered.com/app/1047640/Helios/ [1] https://www.helios-vr.com/

That looks interesting I'd be curious to see how it's doing now at least 4 months + later from most recent reviews. I can understand how hard it is to start something from nothing regarding userbase.

I will give it a shot, the game seems too cheap (cost to own) just my opinion.

Re: I Spent Hundreds of Hours Working in VR

#176
SimulaVR [1] is introducing a new class of products (virtual reality computer or VRC) that aims to develop a full linux desktop in a headset. I'm excited about using this with Stardust XR [2] and my NixOS configuration.

We're obviously in a very early stage of consumer VR hardware and I agree with most people that AR (passthrough or glasses) would be preferable to VR. There are a lot of open problems in this space - a lot of these problems spoil the user experience, right now. But, engineers are solving them slowly over time and I don't predict a future (say 50 years from now) where people are still using their fingers to peck at keys and are still stuck with a 25" monitor (at least in the majority of cases).

Happy to be an early adopter - maybe I'll even discover some problems that I can solve and benefit from the inevitable deluge of capital.

[1]: https://simulavr.com/ [2]: https://stardustxr.org/

Re: I Spent Hundreds of Hours Working in VR

#178

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

I have worked like this on the Quest 2. What I found:

- lower screen resolution to make HN readable

- your IRL GF will react differently to you because she can’t see your facial expressions

Note: n += 1

Re: I Spent Hundreds of Hours Working in VR

#179

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

>> Never played a VR game that wasn’t better without it, somewhat like 3D movies.

Many people say that VR adult movies are fantastic, and one could find that non-VR ones are not even close.

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