It's like being in front of a large television screen for many hours. Can't be good for your eyes, curious to hear how your eye test results will come out after 6 months to year of 40-50 hours/week of VR usage.
What it's like to spend 40-50 hours in VR every week
171–180 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#172Re: What it's like to spend 40-50 hours in VR every week
#173Re: What it's like to spend 40-50 hours in VR every week
#174Earlier quoted context omitted.
It does add separation from work and not-work. Take the headset off and you go from work to home without any commute.
Isn't this why everyone is burnt out from WFH? The desk is right there, you can sit down/strap in any time, and "leaving" work is mostly just a mental shift
Re: What it's like to spend 40-50 hours in VR every week
#175There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…
Not sure.
But I think that there will be far fewer people who work relative to those who play in these virtual+immersive environments than there are with any of our more augmented ones.
Re: What it's like to spend 40-50 hours in VR every week
#176The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
> Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. I'm very curious why I seem to have heard this exact same advice for every single headset on the market. Why does it seem endemic that headsets ship uncomfortable, fixed w…
Re: What it's like to spend 40-50 hours in VR every week
#177It's like being in front of a large television screen for many hours. Can't be good for your eyes, curious to hear how your eye test results will come out after 6 months to year of 40-50 hours/week of VR usage.
Re: What it's like to spend 40-50 hours in VR every week
#178Earlier quoted context omitted.
> my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break Nice flex, but not everyone has this kind of setup.
A decent size table, natural lighting and room to pace is a flex?
Re: What it's like to spend 40-50 hours in VR every week
#179Earlier quoted context omitted.
why not just make a burner fb account for these things
It’s actually now pretty hard to create fake FB accounts. You will at least need a phone number, but often times they will also ask for ID scan if the detection mechanism will mark your account as fake.
Re: What it's like to spend 40-50 hours in VR every week
#180Earlier quoted context omitted.
Is there some basis for thinking that? AFAICT your eyes/brain seem to overlook the physical location of the screen and are tricked into variably focusing based on simulated depth.
It's not just focal distance, but also accommodation and general eye coordination. (Today's) VR screws up your visual neurological systems and studies show this: https://www.sciencedirect.com/science/article/abs/pii/S00036...