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Sid Meier and the meaning of ‘Civilization’

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Re: Sid Meier and the meaning of ‘Civilization’

#171
post #85

Earlier quoted context omitted.

As is the the Total War series in general, even if I don't like naval battles that much, but hey that's what superior numbers and auto battles are there for.

Total War is a technical miracle. I've yet to see any other games have so many animated units on screen in a battle at once. Other games don't even come close. It creates an amazing atmosphere.

Have you played Mount & Blade: Warband? Some random video I googled with big battles (500 units active) https://www.youtube.com/watch?v=3onap7r0ZUM

Re: Sid Meier and the meaning of ‘Civilization’

#172

I absolutely adore Civ V, it's one of my top played games of all time (behind SC1, SC2, and now Dominion the card game). I play an Earth style map, large size, with 10-15 other Civs, and just go to town on Science/Industry. I love to play as Babylon, Korea, Egypt, and Poland, and I love to play on Emperor (Difficulty 6). I've tried playing other Civs and on Other difficulties, but this set-up of "strong civ" on level…

I'm just starting to get serious with Civ V (have logged 100+ hours in the past couple of months). My favourite is smaller map (the AI turns take too long on larger maps), and large islands. The islands make war more fun, as you can sail to most enemy cities with your fleet and don't have to crawl through the landmass. Also, once Frigates are available, the land units become largely irrelevant, but the AI doesn't rea…

Ooooh boy, the islands set-up is super fun! England is mega OP on that scenario, and if you get Great Lighthouse? My god, so broken :)

One thing with the speed of AI turns, you may be able to go into the advanced settings and turn on "quick combat" and "quick movement" settings. These take away the combat movement animations and help speed up the game a little bit (sorry, I didn't run the benchmarks, haha).

Enjoy your naval victories, admiral!

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