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Playdate pre-orders begin in July

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171–180 of 215 posts

Re: Playdate pre-orders begin in July

#171

Earlier quoted context omitted.

>For $179 + shipping How much should it be?

You can buy a handheld that plays all 16-bit games, GBA games, mame, etc. for under $50.

What's interesting about that?

Emulating SNES and Genesis games was fun back in 1997 but really are we not tired of that by now?

Just how many times can you go through the emulator dance of downloading all the games then playing each for less than 3 minutes before you give up.

Re: Playdate pre-orders begin in July

#172
post #157

I wonder how well this will fare after initial novelty wears off. And will it sell nearly enough units for there to be games for it in future... I do remember products like OUYA and how well they did...

I think comparisons to the ouya are pretty on the nose. Before the ouya came out gaming hipsters were all hyped about it. then it came out and it was a flop. I don't think this will be a "flop" because they are pricing it so high and this isn't panic's main business but I do think it will be quickly forgotten about.

Re: Playdate pre-orders begin in July

#173

Who is this built for? Serious question. Yeah it looks cool but in a joke sense. It doesn't really look like it is going to do anything well. The accessories look even more like a joke. Obviously im not the target customer, but im trying to figure out who is?

it's for people that want to play games on a little yellow brick with a black-and-white screen and a hand crank.

Re: Playdate pre-orders begin in July

#174
post #92
post #23

I appreciate the ~decent textContent. Telling exactly what purpose(s) JavaScript serves helps make an informed decision on whether to open a graphical web browser or continue with w3m. (In this case, it was obvious I could read on about Playdate just fine.) I've grown sick of create-react-app default textContent. > Hello! Javascript is required for purchasing, signing up for the newsletter, viewing videos, and other…

It’s really nice when they do this but the no JavaScript ship has sailed. I’d rather devs focus on accessibility for screen readers etc.

Devs who would spend the 30 seconds adding the descriptive noscript text likely also pay attention to things like alt tags and semantic markup as well.

Re: Playdate pre-orders begin in July

#175

Earlier quoted context omitted.

> slightly scammy This is highly offensive to me. Making hardware is hard, everyone here should know that. Here we have a company, with a great reputation, taking a big risk to offer us something different, and people's first reaction is to assume bad intentions? > Just because a well known name is behind a project doesn't necessarily mean it's going to be a good product or a great idea Therefore it's a scam? That is…

That seems awfully disingenuous. The rest of my post is why i consider it slightly scammy. A lot of buzz with less substance than promised and no actual commitments to the devs they're also advertising too that will inevitably be the ones that support the playdate in the long term.

A scam is by definition something with malicious intent, something dishonest, and I think that's why the other commenter took offense. It might not live up to the hype, and maybe it'll be lackluster, who knows - no one has played with it yet outside of Panic. But I think it's fair and not disingenuous that the other commenter took a lot of offense to using that word, because by all accounts it doesn't seem to be a scam. I would find a better word that doesn't imply malice.

Re: Playdate pre-orders begin in July

#176
post #94

Earlier quoted context omitted.

Was thinking that games similar to Obra Dinn would be awesome on this device, but also realize that games of that caliber are a rare thing indeed. In the long run I'd think that the lack of colors is a deal breaker, so I think you're right this is very much a niche type of product.

Uh... You'll be happy then. Lucas Pope is at work on a game for this called Mars After Midnight.

I don't think Mars After Midnight is going to be "like" Obra Dinn. Pope's said himself he wants to work on something much smaller in scope, and given the whimsy of what he has so far I don't see it growing into something like Obra Dinn.

As somebody who wants no sequel more than Obra Dinn 2, I don't think this is it. I always look forward to seeing Pope's work, though, and I hope he's working on something that he enjoys.

Re: Playdate pre-orders begin in July

#177

they says "SDK" and then say "web based". So will I be able to run native code on this thing or no?

their original dev signup applications described the SDK as supporting C and Lua. Pulp appears to be targetting the non-programmer gamedev scene, like Bitsy and GB Studio do currently. It looks a lot like Bitsy. They seem pretty separate.

> The SDK will be available on macOS, Windows, and Linux. There are two ways to write games: using Lua, for ease of development; or using C, for games that need extra performance. You can also use both languages in the same project. Typical SDK abilities are included: graphics, sound, inputs, text, collisions, etc. We continue to add features every day!

^ that's from https://play.date/dev/

Re: Playdate pre-orders begin in July

#178

Earlier quoted context omitted.

> Who is this built for? I don't know, but it seems buying a standard console would get you more games and less e-waste.

I’m a bit shocked at the price! It’s the same price I recently paid for a switch lite. I don’t understand how it can be so expensive.

> I don’t understand how it can be so expensive.

CNC milled novelty crank.

Re: Playdate pre-orders begin in July

#179

I don't get why everyone here is comparing this to gameboy emulators. There's a million ways to emulate gameboy at this point. There are emulators that run on pretty much every single platform. You can get a $40 handheld on Amazon that can do it. To me the selling point of this system is that you can play _new_ games that are in a cool retro 1-bit art style. That itself is a unique thing

If you want to write a 1 bit retro game at this point, hardware is not what's holding you back. There are thousands of hobbyist 6502 kits you can buy, not to mention retro computers that people keep in like-new condition and put on eBay. (There are lots of people still writing new C64 and Apple II games.) Or you could use an Arduino and LCD. Or, you can just only use one color in a tag.

I think what people want is a platform where a captive audience has to play your game, because there aren't any good games for the platform. If you target modern computers, you're competing with games like League of Legends or Overwatch, which have large teams behind them. If you target this shitbox, your competition is some game where you spin a crank so you aren't late to an e-date. Your chance of "winning" is high.

It remains to be seen whether some exclusive game is so good that it sells the console. I only buy Nintendo products so I can play their exclusive games. I would much prefer to run them on my PC, but they demand an extra $500 tax. Good business model! Maybe it can be yours too.

Re: Playdate pre-orders begin in July

#180
post #71
post #64

Earlier quoted context omitted.

I think the population of folks who care is too small to do that. And honestly a good chunk of that population will still just complain anyhow / might not be persuaded. They already kinda made their call.

I think it depends on how much the set of people who browse without JavaScript and the set of people who might connect you with relevant and important people/opportunities intersects. I've heard of people running whole web ad campaigns just to reach one person.

Frankly the only time I ever see someone using a browser without JS is here on HN. Every person I know IRL or on other social media uses a regular browser like Chrome, Firefox, or sometimes Edge.

I don't think even 1% of the global population knows it's possible to browse web pages without a GUI.

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