Earlier quoted context omitted.
Connectivity at airports is not the best - if you’re on an expensive data plan those extra MBs cost a pretty penny which might put off the customer. You need to think about the larger picture.
Wouldn't it be significantly less than a MB for all the info about "how does Uber work at this airport" info to come in json or whatever? It could surely survive without downloading special airport-specific media like logos, do the airport rules require complicated heavy code on the phone? Thinking of my experience with Uber at airports, it's generally stuff like "pickups from this terminal are only available at the…
How Uber Deals with Large iOS App Size
171–180 of 215 posts
Re: How Uber Deals with Large iOS App Size
#172Earlier quoted context omitted.
Uber India isn’t like Uber New York but it’s a million times more reliable and predictable than almost any other commercial service you can get in India.
Really? Seems like it’d be more reliable and a lot faster to just hop in one of the hundred rickshaws on every street. Besides the fact that they’ll overcharge you if you’re a tourist.
Re: How Uber Deals with Large iOS App Size
#173An old (but fantastic) comment from the previous discussion about Uber's app size that addresses why the Uber app is so big: https://news.ycombinator.com/item?id=25376346
The summary of that comment is "we have to include a ton of stuff that will never be relevant to most users like payments APIs that only work in India." This is why some global apps have different apps for different countries. It's a trade off. Would you rather have a single fat Uber app, or have to download Uber India when you arrive there?
When I traveled to India (pre-COVID), it was great that I could just open the app & get where I needed -- even if I wanted to travel via tuk tuk.
It was more annoying when I got to Ireland, had to figure out the app to use was MyTaxi and get it all working (including payments), particularly as a foreigner.
Re: How Uber Deals with Large iOS App Size
#174Complementary: This thread on Uber's transition to Swift that almost broke them https://twitter.com/StanTwinB/status/1336890442768547845 Includes, among other things: forcing Apple to increase cellular download limits, 45 seconds for letters to appear in XCode, 12 seconds to call main, rewriting the linker and so on.
Good read. Good to know that Uber engineering culture was as much of a dumpster fire (despite the brilliant moves) as their product.
Re: How Uber Deals with Large iOS App Size
#175Earlier quoted context omitted.
This is such a non-feature for 99% of users. The fact that Uber devotes engineering resources to serving the tiny 1% slice of users who care about having an app that works seamlessly across dozens of countries, at the expense of the much larger number of users with limited space on their outdated devices, is really emblematic of the Valley's out-of-whack priorities.
There’s me, a frequent traveller who uses UberLUX 4+ times a day, spending more than 5000GBP/mo. Then there are 100 guys with outdated devices who use UberX once or twice a month to get back home from the pub, probably splitting the ride with their friends. I bring in more money than the latter group of people.
Re: How Uber Deals with Large iOS App Size
#176It has... a few million ... lines of code? What? Linux has 30 million of C! I'm speechless. I cannot fathom how & why.
How? 1000 engineers x 1000 LoC/each = 1M LoC Why? If you have 100+ engineers at any given time, shipping features over a period of a few years, you'll hit 1M in no time. It sounds like a lot, but it really isn't when you consider the amount of people working on it. Now whether or not you can build the same thing with less LoC, probably. But it's not like it was built from the ground up with every piece of functionali…
Re: How Uber Deals with Large iOS App Size
#177Earlier quoted context omitted.
The summary of that comment is "we have to include a ton of stuff that will never be relevant to most users like payments APIs that only work in India." This is why some global apps have different apps for different countries. It's a trade off. Would you rather have a single fat Uber app, or have to download Uber India when you arrive there?
Personally? A single fat app. Less fumbling around when I land somewhere to get their localized app, which will presumably only be available from that country’s App Store that’s inaccessible before I land there. If I have to deal with the airport’s wifi... I don’t want to depend on downloading a 100mb binary over it. Maybe they could have a local and global version available, but that’s already making it more complic…
Re: How Uber Deals with Large iOS App Size
#178Complementary: This thread on Uber's transition to Swift that almost broke them https://twitter.com/StanTwinB/status/1336890442768547845 Includes, among other things: forcing Apple to increase cellular download limits, 45 seconds for letters to appear in XCode, 12 seconds to call main, rewriting the linker and so on.
Re: How Uber Deals with Large iOS App Size
#179Earlier quoted context omitted.
Good read. Good to know that Uber engineering culture was as much of a dumpster fire (despite the brilliant moves) as their product.
Brilliant is a big word for a company that still hasn't earned a profit
Re: How Uber Deals with Large iOS App Size
#180Earlier quoted context omitted.
My biggest complaint with iOS development is how confusing Xcode's build system is. Extracting code out to shared frameworks is a confusing process and I can understand how so many of the top apps get it wrong. Also, it's clearly not a priority for Apple because they don't provide easy inspection tools. Best case for them is the user buys a new phone with more storage.
Yep this is exactly the problem I'm trying to solve! A lot of large app companies have switched from Xcode to third party build systems like Buck or Bazel. This can make things faster but even more confusing. I've found analyzing the actual build products to be the best solution to make sure nothing unintended is happening.