My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
When I was doing CG production shot work ~15 years ago, there were occasionally shots that ran 24 hours, but the average was more like 3 or 4 hours. The shots that took 24 hours or more usually caused people to investigate whether something was wrong.
I worked on one such shot that was taking more than 24 hours. A scene in the film Madagascar where the boat blows a horn and all the trees on the island blow over. The trees and plants were modeled for close-ups, including flowers with stamens and pistils, but the shot was a view of the whole island. One of my co-workers wrote a pre-render filter with only a few lines of code, to check if pieces of the geometry were smaller than a pixel, and if so just discard them. IIRC, render times immediately dropped from 24 hours to 8 hours.