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When will virtual reality take off? The $100 bet

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Re: When will virtual reality take off? The $100 bet

#171

On same note, developing VR from inside is incredible and it quickly turned into my #1 hobby. At first you are surrounded with blank space, then you slowly fill it out with whatever reality rules you can think of. I went with code-only approach (no binary assets) and built a primitive development environment that works in VR. Now I have a neat little virtual shed with different experiments and demo projects. Geometri…

Or you could build actual things in an actual shed? This is the same impulse that drives people to build furniture, boats, and model train layouts. To me, the real physical objects are much more fulfilling.

Very few people can experience your physical shed. Everyone can experience the VR shed at 0 marginal cost.

Re: When will virtual reality take off? The $100 bet

#173
Really got into VR earlier this year with Quest 1.

Managed to put together a small skunkworks team to develop an application to view data - goal was to gain insights through manipulation and viewing data in an immersive space. We had a novel approach to do this.

Problem is COVID-19 hit so getting other people to try it became impossible and most target users do not have their own headset. We used video's to showcase but its obviously not the same.

Project on ice (for now) but we felt there was definitely something there. What we developed was not the final killer product but it got people talking a lot.

Its (VR/AR) time will come, that's for sure, but we need more 6DFs, lighter, capable standalone headsets.

Re: When will virtual reality take off? The $100 bet

#174

On same note, developing VR from inside is incredible and it quickly turned into my #1 hobby. At first you are surrounded with blank space, then you slowly fill it out with whatever reality rules you can think of. I went with code-only approach (no binary assets) and built a primitive development environment that works in VR. Now I have a neat little virtual shed with different experiments and demo projects. Geometri…

Or you could build actual things in an actual shed? This is the same impulse that drives people to build furniture, boats, and model train layouts. To me, the real physical objects are much more fulfilling.

Yeah, why weave animate things out of pure thoughtstuff in cyberspace, bounded only by your imagination and compute resources, when you could be messing with plywood in a shed?

Re: When will virtual reality take off? The $100 bet

#175
post #32

When VR starts delivering on the "virtual" part of the "reality" concept whereby my girlfriend, uncle, or neighbor can put on a headset and say "why go back?" or When VR doesn't merely solve for an "immersive" experience, but rather provides for a better way to interface with 3D "space" than does a 2D monitor.

I don't think I'll play a 2d rhythm game after beat saber

I'm with you there, but that's one application to one sphere (gaming)of VR application.

That being said maybe that's all "3D interface with 3D objects" is right now?

So might be more accurate to say: When our current 2D interfaces like file systems/operating systems, entertainment (movies/tv), socializing, etc are addressed a 3D objects in a 3D space.

Re: When will virtual reality take off? The $100 bet

#176

Earlier quoted context omitted.

The Quest line has been a major step up. You should consider updating your 5 year old opinion in a product category that is nascent. Also, I believe a lot of hype around VR is that it is a necessary first step before VR. Finally, while I agree that AR is the “mobile phone” type of revolutionary product, I still think VR is going to be wildly successful. To me, the limiting factor is the builders tools - it’s so expen…

> You should consider updating your 5 year old opinion in a product category that is nascent. I no longer have a Facebook account, so this is impossible for me, right? But let me check Google. Bulky, isolating, still requires controllers. Yep, nothing has changed, as expected. People who have staked their livelihoods on this technology are mad about my initial comment but the fact remains: nobody is buying these thin…

Counterpoint: you have entrenched your opinion and are unwilling or unable to update it, despite acknowledging that your inputs are 5 years out of date.

To point to specifically inaccurate or misleading statements of yours:

1. "still requires controllers" - incorrect, hand tracking is a thing, and on its way to a user friendly input. It's not clear why controllers are a negative - do you similarly criticize the PS5 for having a controller and not meaningfully changed?

2. "The product hasn't changed meaningfully" - here, 'meaningfully' is a weasel word. 50% more pixels, for a device where pixel density is important for usability. A 25% ($100) price drop, in a device that is now significantly cheaper than gaming consoles. The ability to drive better graphics with a tether to a video card. (BTW, this is a 3. "nobody is buying these things" appears to be incorrect, literally and directionally. Expectations are for 3M units sold in 2020. Pre-orders were 5x for Quest 2 versus Quest 1. Perhaps you meant to say "me and my friends haven't bought one"?

Re: When will virtual reality take off? The $100 bet

#177
A console linked VR headset that has local multiplayer would be nice.

The PSVR and camera doesn't even have an upgrade for PS5 yet. So that's too bad.

Something more advanced like the Oculus Quest 2 or HTC or Valve, but for powerful enough hardware people and brands people already have would be the right move.

Also an ability to ditch the external camera requirement.

and also ditch the cords, but we can revisit that stretchgoal later.

Re: When will virtual reality take off? The $100 bet

#178

I very much think that folks on HN are jaded by the long wait and the unfulfilled promises of VR. I recently picked up a Quest 2 as my first VR headset and I am blown away and convinced it is the future. The thing is, I also recognize that while it is already an incredible achievement, it's still probably 5-20 years from hitting its iPhone moment. By then, my initial excitement will have gone away and I'll have tired…

i'm still on quest 1 and it's honestly amazing, it's a great workout for me, someone that is/was fairly unfit and hates exercise. Using FitXR and Beat saber (with some additional handles that add a bit of weight) really get my heart rate u p and feeling great and most of all I really enjoy it. It's amazing.

I also enjoy watching movies in it as well, I don't watch a lot and was considering buying a TV but this has really delayed me doing so.

Re: When will virtual reality take off? The $100 bet

#179

Earlier quoted context omitted.

The headsets are pretty cool - I’ve played with all of them except for the Valve Index. Though there’s something unpleasant about them that keeps me from going back when the novelty wears off. I think it might be because I don’t want to be standing and moving around when playing a game and if you’re not doing that, the motion is kind of unpleasant. I’m not sure this is something it can really overcome. I think an AR…

> I think there are probably some narrow applications where it’s clearly better than not having it, but I’m skeptical of VR as a platform. Fitness. It is much easier to grind in a VR game for an hour than it is to grind on a treadmill for the same amount of time. I have a Quest, the games suck, but the fitness experience is paradigm changing. Beat Saber was and still is the Quest's killer app, but there are lot of si…

Yeah, I used to struggle to get a work-out in most days. When I'm not feeling it, I play Thrill of the Fight on my Quest (boxing game - I'm a casual boxing fan). It's the most I sweat out of any workout, and I can go for 45 without getting bored (unlike the rower or going for a run).

I actually got the Quest 2 when it came out, but being as the Quest 1 plays that game fine, and I figure I'll ruin it by sweating into it so much, I hardly use my Quest 2 at this point.

Untethered is the future, and once they get lighter and more comfortable they'll be killer devices. I do find the complete shut-off from the real world a little unpleasant, and especially fumbling around for controllers now and again when the unit is on my face. But otherwise, I've gone from skeptic to fan for VR. (And I do think longer term AR is where it will really take off).

Re: When will virtual reality take off? The $100 bet

#180

On same note, developing VR from inside is incredible and it quickly turned into my #1 hobby. At first you are surrounded with blank space, then you slowly fill it out with whatever reality rules you can think of. I went with code-only approach (no binary assets) and built a primitive development environment that works in VR. Now I have a neat little virtual shed with different experiments and demo projects. Geometri…

Any resources you can share? Sounds amazing

Here are few dated examples [0][1] and the code[2].

I saw similar thing from Mr.doob[3]. Few years ago Carmack talked about live-coding VR[4], but code was on 2D monitor.

[0] https://twitter.com/j_miskov/status/1312701109232902144 [1] https://www.dropbox.com/s/mqw1s04z70dm3y4/vr-physics.mp4?dl=... [2] https://github.com/jmiskovic/indeck [3] https://twitter.com/mrdoob/status/1263498538316636162 [4] https://www.youtube.com/watch?v=30wNPgx6D8E

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