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Oculus Quest 2

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171–180 of 591 posts

Re: Oculus Quest 2

#171
post #116

> We’re going to focus on standalone VR headsets moving forward. We’ll no longer pursue PC-only hardware, with sales of Rift S ending in 2021. That said, the Rift Platform isn’t going anywhere. Well, actually it is isn't it?

Not necessarily. Since the Rift S launched and Oculus Link released, Facebook changed the branding of games that require a PC to "Supports Rift Platform" to signify that they can also be played on a tethered Quest. I expect they'll change the name in the future though

Yeah, but as someone who owned the Rift S and then bought a Quest - it turns out there's a rude surprise that all the games you bought for the Rift S have to be bought again for the Quest.

The Rift S was a huge mistake, ironically I only bought it because when I asked my friend working at Oculus which one to get he said to get the Rift S (I suspected then they didn't care about it).

They should never have shipped it.

Re: Oculus Quest 2

#173

$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g

$300 is what I paid for my Windows Mixed Reality headset, which is also inside out tracking. Works phenomenally well with Half Life Alyx. But I do agree that it seems like a killer value - I'll probably preorder one!

yeah but WMR requires a PC. Quest is an all in one device that you just turn on and put on your head.

Re: Oculus Quest 2

#176

So, are there any sex games or is this going to be yet another walled kindergarten like we're used to nowadays?

They actually have a kind of strange app ecosystem at the moment. They have their own very restrictive store which is hard to get into and a thriving sideloading community [1] which allows you to run anything you want and is actually inoficially accepted by FB. It's very easy to list your game there and you can reach ~1Mio Quest users with it. I developed my own full-body fitness game [2] there which would never make…

I played your game on Steam. Good work! I hope to see more.

On a side note, it's strange that Steam doesn't have a fitness category yet.

Re: Oculus Quest 2

#177

This gets a really poor review from Ars Technica: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me. From the review: The takeaway: Bullet points for this review A better screen, both in pixel resolution and refresh rate. 90Hz, but when? Facebook isn't clear about higher frame rate support. More powerful wirele…

> The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me. This is not true btw, their review is wrong on that

Considering he reported his feedback loop w/his Facebook handlers on the issues he encountered, how is Sam 'wrong?'

Re: Oculus Quest 2

#178
post #126

Pretty scathing review on Ars: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...

"nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing"

That kills this product for me. If I can't mod BeatSaber it's useless.

Re: Oculus Quest 2

#179
post #126

Pretty scathing review on Ars: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...

As an owner of Q1 all I wanted from Q2 was: - Reduce or re-distributed weight (neck/upper back ache remains an issue) Instead, what we got in the Q2 is the same weight but a head-strap that's a substantial downgrade. That decision just compounds the Q1's most glaring weakness. Then throw in the mandatory Facebook account, downgraded eye adjustments, side-grade screen, downgrade battery life, and a bunch of cost-cutti…

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Re: Oculus Quest 2

#180

As someone who only barely follows VR, what benefits would this have over the upcoming HP Reverb G2 besides price? I was eying the HP Reverb G2 for high resolution, and for its Microsoft Flight Simulator support. EDIT: ah I just found this: https://www.reddit.com/r/HPReverb/comments/it5jvj/hp_reverb_...

The biggest difference is that the Quest is a standalone VR platform (it includes hardware that can also run the games), whereas the majority of VR devices are just display devices (screens, lenses, audio, controllers).
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