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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#171

Earlier quoted context omitted.

Can you unpack that a bit?

+1 - what's wrong with b-corps and what's better?

B Corporations do not have a legal status like a Benefit Corporation (or C or S corp), it's just a certification you buy.

Re: Facebook account now required to login to Oculus devices

#172

A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…

But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.

Re: Facebook account now required to login to Oculus devices

#173

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

Create a social graph of creeps only

Re: Facebook account now required to login to Oculus devices

#175
post #115
post #81

I recently gave a seminar about how to use Oculus devices in combination with Unity at university. Oculus produces great devices, but man is the software a convoluted nightmare. A (very patient) student of mine tried to install the oculsu software on a current thinkpad for 4 days in a row. It always failed for various reasons. She used a current Windows 10 and her computer definitly has the specs. She even reinstalle…

What are viable alternatives?

The entire SteamVR ecosystem or WMR.

Re: Facebook account now required to login to Oculus devices

#176

Earlier quoted context omitted.

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

If that promise wasn't in the actual contract then it wasn't "Facebook" who made it, it was someone at Facebook. Individual employees aren't typically in a position to be making those types of promises anymore than the company being acquired is.

So, let's assume it was in the actual contract. What is he going to do about it? Sue? Annul the deal?

No? Than it doesn't matter. The whole idea that because something is written into a contract that that automatically means that that his how things will be in the indefinite future is an illusion, and I've seen plenty of people burned that way. A contract only matters if (1) you are prepared to sue over it and (2) you will know what kind of remedy you want if you win the suit.

In this case the state of (1) is 'no' and the state of (2) doesn't matter because of (1).

Re: Facebook account now required to login to Oculus devices

#178

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

In which case you buy a verified fake account and move on.

Re: Facebook account now required to login to Oculus devices

#179

Earlier quoted context omitted.

Is this confirmed? I made a second account at one point with a new email and have had zero issues with both. Although I rarely log into the first one, maybe once a month or so.

It's still connected to the graph if you have another account accessed from the same IP. They know there's a connection from that account to yours. Don't create a burner account. Facebook's TOS is to lock burners and require an ID to unlock, so you'd be locking all your games out of access.

They're going to lose their games if they don't make any account anyway. So if they feel strongly about not making a proper account, they might as well try with a burner one and see how long it lasts?

Re: Facebook account now required to login to Oculus devices

#180
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

He absolutely knew that this was a very real possibility and made the statements anyways to save face at the time. He was probably hoping no one would care when it eventually happened.
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