Earlier quoted context omitted.
I had invested in a semiconductor factory early last decade, and it had started making bitcoin miners, it had reminding me of Zion from the Matrix because it seemed like the first time that a machine could make another machine which could immediately start earning a negotiable asset and then transacting for resources. Very surreal to think about.
There was this little game I played on Linux years ago where you played an AI trying to reach singularity status while evading detection by humans. https://en.wikipedia.org/wiki/Endgame:_Singularity Early in the game, you'd hack machines to run mechanical-turk style jobs to earn money. Later you'd build a factory to manufacture more processors... ;)
Playstation's secret weapon: a nearly all-automated factory
171–180 of 284 posts
Re: Playstation's secret weapon: a nearly all-automated factory
#172Lots of folks here are talking about the latency and throughput, but nobody is amazed at what the robots are doing. Plugging in cables and putting down tape is fiddly and hard. I'm super impressed that they elected to automate those things based on cost merit. Massive kudos to the manufacturing engineers who managed to pull that off.
Every discussion of highly-automated factories brings to mind this: https://www.youtube.com/watch?v=dSj6kvv7_Sg Early lights out production. The problem became obvious a little later, for NeXT, which was that these things only make sense at very high scale for products that change infrequently.
Re: Playstation's secret weapon: a nearly all-automated factory
#173Lots of folks here are talking about the latency and throughput, but nobody is amazed at what the robots are doing. Plugging in cables and putting down tape is fiddly and hard. I'm super impressed that they elected to automate those things based on cost merit. Massive kudos to the manufacturing engineers who managed to pull that off.
> Plugging in cables and putting down tape is fiddly and hard. Really? That's fascinating to me, given how accurate pick'n'place robots are. I would have thought they required similar capabilities.
Re: Playstation's secret weapon: a nearly all-automated factory
#174Earlier quoted context omitted.
Well, the packaging is done by humans.
No, it isn't. The article specifically describes the robots packaging the final product.
Just a few humans were present to deal with a handful of tasks -- two to feed bare motherboards to the line, and two to package the finished consoles.
Re: Playstation's secret weapon: a nearly all-automated factory
#175Earlier quoted context omitted.
Well, the packaging is done by humans.
No, it isn't. The article specifically describes the robots packaging the final product.
Re: Playstation's secret weapon: a nearly all-automated factory
#176When will Sony start supporting Vulkan on PS?
I seriously doubt it. The PS4 has a custom graphics API which directly creates command buffers in the GPUs native format. There's not really much of a graphics driver at all other than what's necessary to isolate the game from the OS.
That API was created by Sony when something like Vulkan didn't exist yet, but today there is no good reason not to support Vulkan.
Re: Playstation's secret weapon: a nearly all-automated factory
#177Earlier quoted context omitted.
these boards werent consumer producs though. playstations are produced for years with no alterations.... millions of times. i.e. playstation 4 was sold ~100million times. thats most definitely at a scale where you can automate with margins.
Game console manufacturing definitely is low-mix compared to cars, but it's not like they're stamping out spoons: depending on how you count, there were something like 19 revisions to the PS3 motherboard, as Sony worked to reduce chip count and shrink PCB size: https://www.psdevwiki.com/ps3/Motherboard_Revisions
Re: Playstation's secret weapon: a nearly all-automated factory
#178Earlier quoted context omitted.
these boards werent consumer producs though. playstations are produced for years with no alterations.... millions of times. i.e. playstation 4 was sold ~100million times. thats most definitely at a scale where you can automate with margins.
Game console manufacturing definitely is low-mix compared to cars, but it's not like they're stamping out spoons: depending on how you count, there were something like 19 revisions to the PS3 motherboard, as Sony worked to reduce chip count and shrink PCB size: https://www.psdevwiki.com/ps3/Motherboard_Revisions
Re: Playstation's secret weapon: a nearly all-automated factory
#179Fully automated assembly lines rarely make sense economically even in Europe, and Japan. A "lights out" factory needs a really expensive, complex widget to make, but one which doesn't vary, or change over time much. Game consoles are exactly like: long product life times, and can be engineered specifically with automated lines in mind, without compromises. Robotic factories are by no means a final solution for manufa…
Re: Playstation's secret weapon: a nearly all-automated factory
#180This looks so amazing and I wasn't aware that Playstations are still manufactured in Sony's home country itself. I guess automation helps in keeping the manufacturing cost low. Now I am intrigued about what high selling electronic devices are manufactured in their home country itself and not by the ODMs/CMs in countries with cheap labour like China.
I have a feeling that automation slowed down in many sectors when China came "online". I think this cycle is coming to an end, and there is no comparable pool of labour anywhere in the world so that fully automated factories are going to be the next step (that wasn't technically possible in the early 90s but I think we now have the technology or very close to).
The largest high quality AC to DC power supply manufacturers used to all be Taiwanese companies. And they manufactured in Taiwan. At some point about twenty years ago with increasing wages, benefits and cost of living in Taiwan they started looking seriously at opening factories in mainland China and other places. Delta, for instance, has a big factory in a low-wage-area of Thailand. Now instead of going for full robotic automation and continuing to make power supplies in Taiwan, most of them are made by more manual labor intensive processes in places with much lower wages.
The top ten Taiwanese x86 motherboard manufacturers also did the same.