Figma approaches design from an engineer's perspective. They have features like auto layout [0], swapping elements in a list, scaling multiple elements at once while preserving each aspect ratio, and so on. Can you imagine that if designers before this wanted to move an element in a list, they would have to move every single one instead of having some drag and drop swap functionality? That if they wanted to dynamical…
Framer doesn't spit out React code once you're done. Code used in prototyping is hugely different and unusable in production. And Framer makers know this and openly talk about this, they're not trying to be a code generator.
Why Figma Wins
171–180 of 191 posts
Re: Why Figma Wins
#172Figma sounds like a great tool, but it feels overhyped to me - especially in this article. This reads like a long-winded pitch to a Figma investor more than an honest review. I’ve been wanting to try it out but this article was a little bit of a turn off because it is so enthusiastic. Every tool has strengths and weaknesses so an article like this makes me wonder, what are the trade offs?
Re: Why Figma Wins
#173Earlier quoted context omitted.
Agreed. In my company, your responsibility as a developer is to implement the design as shown on figma, pixel perfect. If something is incorrect on the design, someone will usually have noticed it and fixed it before I get the chance, because there are 4 sets of eyes on it (CTO, PM, Designers, Developer)
I hope this is sarcasm.
Re: Why Figma Wins
#174We use Figma at work, and while it’s a nice tool I think it’s easy to fall (or maybe we just fell) into a kind of uncanny valley. The designs we get are close to realistic mockups of our actual UI, but are often not 100% there, and it’s the little deviations that can be quite distracting. Engineer: So are we changing the nav icons as part of this story, too? Designer: Oh, no, ignore that. I didn’t have our real icon…
Here's the thing: higher ups, more often than not, have no imagination. If your mock-up is not explicit and realistic, you'll get complaints and worries that it's not polished or that not a lot of work went into it.
Re: Why Figma Wins
#175We use Figma at work, and while it’s a nice tool I think it’s easy to fall (or maybe we just fell) into a kind of uncanny valley. The designs we get are close to realistic mockups of our actual UI, but are often not 100% there, and it’s the little deviations that can be quite distracting. Engineer: So are we changing the nav icons as part of this story, too? Designer: Oh, no, ignore that. I didn’t have our real icon…
Agreed. And I think there's a certain personality of people who are employed in UX that lean more towards the design than the conceptual side that often get lost in the weeds with this stuff, too, and you'll end up with a series of mocks that look great, smell great, and gosh darn it people like them... but are missing all error screens, corner cases, more complicated states, and leave developers in the dark on the b…
Re: Why Figma Wins
#176Not a comment about Figma really, but it has unfortunately become a trigger word for me. These are my observations from working with tech startup companies as a software engineer. Software solutions will never fix problems that are caused by people. Sketch, Figma, whatever the next design tool is. Google Docs, Quip, Notion. Trello, Pivotal Tracker, GitHub/ZenHub, Jira. I've gone through tool-switching fatigue with al…
I thought the Waterfall process was primarily an Agency/Marketing thing, with Tech Startups focusing more on a level playing field where most have input and touch the final product. This is where I believe these products are focused on, essentially agencies try to get sign-off from clients before they begin work, and the better they can show what the final product (and processes) will be like, the better. Edit: Yes t…
Re: Why Figma Wins
#177Interesting. I have a 2017 MBP, 16GB, 2.9 GHZ quad-core, and Figma feels terribly slow.
I ended up quitting Slack and asking the designer if she could show us the Figma stuff over screenshare on Zoom instead. Obviously multi-tasking is too much to expect these days.
Re: Why Figma Wins
#178Re: Why Figma Wins
#179Earlier quoted context omitted.
I hope this is sarcasm.
Seems pretty reasonable to me. If it’s a rough wireframe it can be just that, rough. If it’s a pixel perfect mockup then it’s a contract for final product IMO. Of course whether there are that many sets of eyes on it depends how big a co you’re working for!
Maybe if the pixel perfect design is diff'd against the final product...
Re: Why Figma Wins
#180All design tools lack the ability to design the most important part of an UI: state. I think Figma is an awesome tool for making good looking mockups, but as a tool for describing how the UI will actually work, it has the same flaws as all other tools for this. Storybooks are great but there is still need for endless discussions when converting fancy Figma designs to actual interactive components with state