Live data from Hacker News

The Quiet Revolution of Animal Crossing

theatlantic.com

171–174 of 174 posts

Re: The Quiet Revolution of Animal Crossing

#171

Earlier quoted context omitted.

This debate has happened in the video game world many years ago (and I'm sure is still ongoing in some circles), but most people arrived at a very simple but counterintuitive solution: A "video game" is not the same as a game. You can have definitions of games, toys, events, etc, but "video game" encompasses all of them. Once it's digital and has some kind of interactivity, the only thing that matters is whether the…

Is Excel a video game? If I have fun with a program, is it a game even if the author didn't intend it?

Somebody made XCom in excel. So I guess excel is a video game engine?

Re: The Quiet Revolution of Animal Crossing

#172

Earlier quoted context omitted.

> the Animal Crossing franchise has sold over 30 million units. https://wikipedia.org/wiki/Animal_Crossing The inequality is legitimate.

That's 30 million units over like 20 years and many titles vs one indie game tho

Popularity over a longer period increases well-knownness.

Re: The Quiet Revolution of Animal Crossing

#173
post #68

Earlier quoted context omitted.

Your points are all correct but I think most folks are missing it’s a genre of Japanese game https://screentherapyblog.wordpress.com/2018/03/13/iyashikei... - basically healing games that are just supposed to give your mind and soul a break. Laying on the grass and seeing shapes in clouds is also “pointless” but it’s not invaluable.

> it’s not invaluable invaluable (adjective): extremely useful

Whoops - good catch.

Not without value. :)

Re: The Quiet Revolution of Animal Crossing

#174
post #48

I've seen a lot of comments or responses from people saying that Animal Crossing's mechanics are unfulfilling or "pointless", but I think they're missing the spirit of what makes them enjoyable to a lot of people. I'm going to posit that a video game is the three following things, but you're welcome to disagree: 1) a player performs some sort of input into a game 2) the game responds with some sort of audiovisual phe…

Your points are all correct but I think most folks are missing it’s a genre of Japanese game https://screentherapyblog.wordpress.com/2018/03/13/iyashikei... - basically healing games that are just supposed to give your mind and soul a break. Laying on the grass and seeing shapes in clouds is also “pointless” but it’s not invaluable.

Thanks for linking this article! This explains these games very well.
Post reply on HN