Earlier quoted context omitted.
I agree, and I also think that the sentiment that turning a passion into a job is somehow beneficial because "you will never work a day in your life" is untrue. As soon as your livelihood depends on something, you will at some point either have to make sacrifices and trade-offs, or you will starve. Creative passion can only blossom when you can do everything exactly the way you want without compromise, which is unlik…
I used to agree this, but this leads to what I think is a pernicious belief stated differently: that you can only make "true art" if you're giving it away for free. This comes up a lot when making indie games. That your work is somehow less pure or you had to compromise on your creative vision because you had to monetize it. As a creator you have to make a ton of tradeoffs all the time anyway, since you have a finite…
I work a bit as a musician, and I would say I often, but not always, create "true art" when I'm hired for a concert.
But it's not the same art I would have made if I got to call all the shots. That doesn't necessarily make it any less good, and it doesn't make it less "true", but it _does_ make it less _mine_. I'm OK with that tradeoff.