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Video Gaming Will Take Over

matthewball.vc

171–180 of 310 posts

Re: Video Gaming Will Take Over

#171

There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…

I'm a tad younger than you and I'd like your opinion. I stopped caring about the gaming industry because 1) even if it's entertainment, I think the deep value is .. as a kid thing. It's not dismissive, I just think that gaming value has limits. It's a dreamy world you interact with and that fits the younger brain. As adults you'd rather master the real world more. 2) I find games today not much more original than in…

>Do you really think a PS5 game will be that much more enjoyable than a PS2 game

The PS5 will be the first console to support VR at launch. Thats a huge difference. VR games are light night and day compared to flat screen gaming.

Re: Video Gaming Will Take Over

#172
post #6

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…

This is true, but serious players and streamers play keyboard+mouse/controller. I don’t know of any famous streamers seriously playing on mobile.

The options to play may be increasing, but there’s no way mobile will kill the keyboard players.

Re: Video Gaming Will Take Over

#173
post #128

Article seems to forget that there are vast swaths of the population that do not play games. They do not have the patience to learn how to play games, not even console games with simpler controls. Even casual games require some level of skill to play, or they're not any fun, and the joy of television is that you do not need any special skill to enjoy it. This isn't even getting into people who view games as a waste o…

Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon Zero Dawn, Last of Us, etc. These have quality/polish up with Breaking Bad or any acclaimed movie/TV, but no one else in my extended family would have played a second of any of them. How do you bring that experience to people?

I haven't watched a second of breaking bad or most top rated movies. How do you bring that experience to me? Movies and TV shows are just things I rarely have much interest in.

Re: Video Gaming Will Take Over

#174

Earlier quoted context omitted.

> Even "writing" was heavily criticized over memorization and oral story telling. do you have articles to read about that ?

https://www.ancientgreekphilosopher.com/tag/critique-of-writ...

Surely Socrates would appreciate his critics being passed down in writings

Re: Video Gaming Will Take Over

#175
post #45

Earlier quoted context omitted.

More PoPs and fiber. Both which are already much more ubiquitous than a few years ago and fast expanding. Plus you don't need to reach everyone for a successful product. Just a critical mass

I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. It's possible that Stadia might be "good enough" for casual gaming (and granted, that's a very large market segment), but I don't think it will ever be good enough for anyone who is sensitive to latency.

> I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there.

Many gamers think they can feel differences in such small ranges of milliseconds... and maybe some can. I bet its not very many though.

I would love to see results of a blind test.

Re: Video Gaming Will Take Over

#176
> The goal is typically less about art (e.g. The Irishman) or even editorial vision (e.g. Black Panther as part of the MCU), and more about creating an environment that audiences never want to leave ... everything is about the player, not the storyteller. > One can debate how this orientation limits the artistic potential of the category.

The video game interaction model, which emphasizes freedom for the user within an environment, is at odds with storytelling, in which the framing, tone, pacing, and narrative have to be tightly controlled. But more practically, the artistic and narrative potential is limited because art and good storytelling aren't really what the gaming audience demands.

Before gaming "takes over" attention from storytelling media, it will need to somehow gain the narrative power of movies, TV, podcasts, and similar media, because human beings love storytelling - as we have for millenia.

Even "reality" TV, whatever one may think of its artistic merit, has a relatable narrative substructure that exceeds that of video games by a long shot.

Re: Video Gaming Will Take Over

#177

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

This article discusses many of the pain points Google Stadia was supposed to solve, but didn't mention that Stadia has had significant issues since (e.g. input latency, bandwidth consumption) that the positives do not offset.

This is all relative...

Stadia DOES solve those problems... over a particular range of conditions - and its a respectably wide range. It can't heal shitty internet though, but who said it can?

Re: Video Gaming Will Take Over

#178

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

>>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing.

The problem is latency.

In a world where I am not even happy with the latency, or delay on most of the Code Editor, Keyboard, Screen, Display etc. And Gaming Display Monitor being 120Hz and trending towards 240hz+. We are not even anywhere close to solving latency issues in a local environment, let alone one that is separated by a fibre Optic.

And I not sure about "dreaded" the 20min update, on a decent Internet connection, most of the time is no longer in the network, but CPU decompressing the Data and installing it. But they way update are package are still optimise for minimal bandwidth, not minimal user time.

I dont think the problem with Gaming industry is Distribution or Delivery with Cloud Gaming. It is with the forever increase in Asset Prices. Middleware Engine helped Software Gaming Development cost to stabilise. But the Asset, especially Graphics will need ways to dramatically reduce its time and cost.

Re: Video Gaming Will Take Over

#179

Earlier quoted context omitted.

I was going to say the same thing except with Call of Duty as my example. Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth. Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players. A couple years ago I also tried a MOBA on my phone wondering how that could possibly work…

If Witcher 3 is possible on mobile (see Nintendo Switch), then everything else is also. :)

Most phones lack Switch controls. The silicon or the screen was not in doubt but the input method (touchscreen).

Re: Video Gaming Will Take Over

#180
I'm hopeful it won't, a growing subset of young people is actively rejecting video games as they introduce harm and escapism to their lives. My best friend was set back in life a whole year because he got sucked in Leauge of Legends.

We need to start having a discussion not about video games causing violence as it's proven to be bollocks, but about video games causing passivness and apathy.

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