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The rise and fall of the PlayStation supercomputers

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171–172 of 172 posts

Re: The rise and fall of the PlayStation supercomputers

#171

Earlier quoted context omitted.

The notion that it is more reasonable to remove a feature that you advertised for instead of losing drm just blows my mind.

I think the thing that you are missing is that DRM is a key feature required by game publishers. Games is the main use of the platform and the reason it exists. Selling a Linux box isn't. One can argue that selling a Linux box at a loss is a dumb idea. One can argue doing so helped super computing to the masses and was a good gesture. However when the reason the box is subsidized is threatened then it's pretty ration…

The game publishers are not your clients, the people buying the console are.

Re: The rise and fall of the PlayStation supercomputers

#172
post #169
post #142

Earlier quoted context omitted.

Very different from the Windows Phone philosophy, then.

Not necessarily. PS2 dominated its generation; Xbox did OK, but only a company Microsoft's size could have sustained it (and even Microsoft superseded the console in four years, unusually short for that generation). Xbox 360, Microsoft's second try, was hugely successful, beating PS3 everywhere outside Japan. Had it only been as successful as Xbox was, though, Microsoft might not have tried again. No Windows Phone it…

The Xbox 360 only beat the PS3 in English-speaking countries. By the end of the generation the PS3 had outsold it world-wide, if only barely.
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