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"Google Stadia is not a product that exists because people want it"

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Re: "Google Stadia is not a product that exists because people want it"

#171
post #114

Earlier quoted context omitted.

> I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. In my experience you should should never buy a product for what it might be one day and instead only pay for the what you're getting on day one. That way you're never disappointed/always get what you paid for. For example I recently purchased an Oculus Rift. I waited until enough games released so that I couldn't be dis…

> Stadia costs $129 with no games No, stadia founder’s edition costs $129. The regular 1080p stadia is free

Right now, $130 is the only edition. I think the one you're talking about comes out next year.

Re: "Google Stadia is not a product that exists because people want it"

#172

There's already a bunch of gaming computer providers like Parsec and Vortex, what does Stadia bring to the table? Personally I doubt the decision makers involved play games more twitch-based than Civilization. For fighting and rhythm games, being meters too far away from the game system makes latency annoying, let alone 200ms away! Even a game server at every residential zone and apartment block would not be better t…

Scratch Parsec, they don't rent cloud machines anymore, it looks like they're a streaming service now.

Re: "Google Stadia is not a product that exists because people want it"

#173
When considering selling points, everyone seems to be focusing on the advantages of being able to run traditional games without console hardware or delays for installation, but no-one seems to be talking about how something like this could fundamentally change the constraints on multiplayer game design. I wonder what the server side looks like, and whether anyone is working on MMO type products that are designed specifically for this setup..

Re: "Google Stadia is not a product that exists because people want it"

#174
post #162
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

> i can imagine all the negative potential it has But you fail to imagine all the positive potential. Terabyte-sized games with 0 download time, more interactions between players, better graphics, no more cheating, no more piracy (which leads to more games or bigger games), and better utilized HW (which is good for your wallet and the environment), and obviously you can play wherever you want. Streaming games is the…

Is download time a significant factor for people with the types of connections that will have a good experience on Stadia? It’s my understanding that downloading a large game in a timely fashion and streaming it are both bandwidth-intensive. As for “terabyte-sized games” are there any of those on the market, or even on the horizon? At some point it’s either outside of the budget of most games to produce that many assets, or the 1080p/upscaled to 4K experiences that Stadia provides won’t make use of extremely high resolution textures.

Re: "Google Stadia is not a product that exists because people want it"

#175
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

You're making a lot of assumptions with a clear bias there. Just because you don't want this model for games, doesn't mean nobody does. I tried Stadia with Assassin's Creed in the Alpha and it was a wonderfully low bar to entry. I was able to play the new Assassin's Creed on my Macbook. There's a lot of value to that.

Yes, i am biased against losing control over my computer and the games and software i can run on it and mess around with (be it modding, programing, custom patches or whatever). And i do see it through the potential of things going bad because if things go perfect then everything is fine.

I focus on the bad side because i do not want the bad things to happen and i see the bad things way worse than the good things.

Re: "Google Stadia is not a product that exists because people want it"

#176
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

Stadia doesn't prevent you from owning your own hardware, nor will it. It's just another option for people who can't afford to own hardware.

Imagine if we had this conversation 10 years ago:

- I don't like streaming services, because content can disappear/the quality is lower/...

- Streaming doesn't prevent you from owning your own DVDs/BDs, nor will it

And now in 2019, there are so many films and tv shows only released through streaming services, and never sold on disks.

Re: "Google Stadia is not a product that exists because people want it"

#177
As someone who used to make async multiplayer games I think Stadia is a good fit currently for that style of game. Using it for latency-sensitive AAA games seems like a decade or two too early for the tech.

Cloud gaming has huge multiplayer advantages because you can skip the whole network stack and build your game for couch multiplayer, yet it's still playable over the internet.

Combine that with the deep pockets of F2P gamers, and Google's existing relationship with these devs via Google Play; I have no idea how they missed this.

Re: "Google Stadia is not a product that exists because people want it"

#178
post #135

Earlier quoted context omitted.

> I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. In my experience you should should never buy a product for what it might be one day and instead only pay for the what you're getting on day one. That way you're never disappointed/always get what you paid for. For example I recently purchased an Oculus Rift. I waited until enough games released so that I couldn't be dis…

The $129 starting bundle gives you a controller ($69), and a Chromecast Ultra ($69), which is... $138. Plus the bundle gives 3 months of "Stadia Pro" which is the 4k streaming support (plus other goodies). So the $129 is more of a starter bundle. If you just want to play on your phone or PC, it's free (outside the cost of buying games). You can plug a PS4 or XBox controller into your PC, or pair them with your phone…

Just to be clear the XBox One S for $150/$200 listed above also included a controller, it isn't just a bare console with no way to play on it. Sorry if that wasn't clear.

Re: "Google Stadia is not a product that exists because people want it"

#179
post #2

Stadia exists because Google wants to create more opportunities to show video advertising. What better way to do this than to turn games into another type of streaming video. Pre-roll before the game starts, mid-roll in between levels. When players stream games to other views, more pre-roll before they watch.

I thought that they created Stadia so that they could get recurring-revenue-customers to buy their GPUs for them.

Re: "Google Stadia is not a product that exists because people want it"

#180
post #114

Earlier quoted context omitted.

> I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. In my experience you should should never buy a product for what it might be one day and instead only pay for the what you're getting on day one. That way you're never disappointed/always get what you paid for. For example I recently purchased an Oculus Rift. I waited until enough games released so that I couldn't be dis…

> Stadia costs $129 with no games No, stadia founder’s edition costs $129. The regular 1080p stadia is free

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