Earlier quoted context omitted.
Maybe then a new game could be related to D&D as Clojure is to Java? Like, built on the D&D runtime?
Ha, there actually are engines, that many of the new RPGs share. But I am not sure D&D (or at least 5e) is well suited for being a base for many different games, because i.m.o. it has a strong focus on combat. If you want a game with lot of encounters with monsters to defeat, getting more and more powerful to defeat even harder enemies, with combat system that is not overly complex but still tactical, you definitely…
The Uncanny Resurrection of Dungeons and Dragons
171–180 of 246 posts
Re: The Uncanny Resurrection of Dungeons and Dragons
#172Earlier quoted context omitted.
The Paranoia rulebooks were a joy to read. Comedic masterpieces in themselves.
Dissemination of classified material from Paranoia rulebooks is treason, citizen.
Re: The Uncanny Resurrection of Dungeons and Dragons
#173Earlier quoted context omitted.
I recommmend an online game then - Reddit "looking for group" is quite good as a hub. You need "fudge dice", but these are mappable from D6s. I recommend getting the dice though, as this is th table: 1 => -1 2 => -1 3 => 0 4 => 0 5 => 1 6 => 1 So it can get pretty confusing to do in your head.
Ah, thanks. I was thinking of doing the same with D6es. Good to know that you don't need the cards or anything else, I'll buy the book and read it. The online idea is also pretty interesting, thanks for the recommendation!
Re: The Uncanny Resurrection of Dungeons and Dragons
#174I'm not sure if it's resurrecting, or just improving it's image, either way it's welcome. Still, it is sad that it is so focused on one game: D&D. It's a decent game, particularly fifth edition, but I can't help finding it a bit... um, artless. Which isn't a problem, sometimes that's fun. But when there are so many amazing and sophisticated RPGs, with game mechanics that expand the form and support interesting play,…
> "It's like programming languages, sure you can do anything in D&D (≈ Java, perhaps?)" I love it. But I would choose different languages: AD&D: C D&D 3.5: C++ D&D 4: Java/C# D&D 5: C++11 Fate Core: Python :)
Re: The Uncanny Resurrection of Dungeons and Dragons
#175I actually shudder at the thought of playing D&D. The idea that I have to make up a story as I go along and am dependant on what the DM thinks about my decisions, just does not appeal to me. Considering I have never played D&D, I could very well be completely off the mark, however there is nothing that was said in the article that changed my mind, but (and this is important) this is a purely personal view of what I l…
Of course a huge amount also depends on who you play with and whether their style of play works with your personality.
Re: The Uncanny Resurrection of Dungeons and Dragons
#176>half a dozen paid Dungeon Masters... Still trying to process that. Do I need to polish my resume? What type of experience is required? How many applications did he get? How old were the applicants?
Re: The Uncanny Resurrection of Dungeons and Dragons
#177Earlier quoted context omitted.
Ah, thanks. I was thinking of doing the same with D6es. Good to know that you don't need the cards or anything else, I'll buy the book and read it. The online idea is also pretty interesting, thanks for the recommendation!
Ah, "cards" may mean index cards. I just use notepaper, but the book recommends writing stuff on index cards so you can "publicly display" them to the players and remind yourselves of the state of the world at that point in play. I didn't do that yet though in my game!
By "cards" I mean the "Deck of Fate":
> The Deck of Fate is an alternative to Fate Dice. It’s a deck of cards that mimics the probability of Fate Dice, and it’s designed to be used in the same way Fate Dice are.
I'm watching a video of Wil Wheaton playing with friends, and it looks like Fate doesn't even use a board, and you make the story up as you go along. It looks pretty interesting, I think I'll give it a shot!
Re: The Uncanny Resurrection of Dungeons and Dragons
#178I think the main thing is 5th edition - it's really good. I briefly tried 4th edition and it just didn't feel right - way too combat heavy and video-gamey. Then 5th edition came out and it was immediately obvious that it had that 1st edition feel but with all the bugs worked out. I play it with my kids and it's awesome.
Its a bit streamlined compared to pathfinder/3.5 and allows for less customisation to fit a wide range of character concepts. but then again I am so used t dnd having started in the 3 brown books days
I cannot say to which degree the game systems actually helped in practice; I switched groups between editions, and my 4th edition group was 90% improv theatre people. That there would be more roleplaying was pretty inevitable.
I also haven't played 5th edition so I don't know the changes there.
Re: The Uncanny Resurrection of Dungeons and Dragons
#179Does anyone remember the MUD [1] days ? It was a terminal text based D&D where you could connect to a server and create a character and play with other people. Every mud service was a completely different world you could explore and had different characters. You would team up with people and go slay monsters to gain experience and level up or just hang out and do stupid stuff. You could use a dedicated mud clients li…
Mume's still around. I've been indulging in a little memory lane playing lately.
Re: The Uncanny Resurrection of Dungeons and Dragons
#180I'm not sure if it's resurrecting, or just improving it's image, either way it's welcome. Still, it is sad that it is so focused on one game: D&D. It's a decent game, particularly fifth edition, but I can't help finding it a bit... um, artless. Which isn't a problem, sometimes that's fun. But when there are so many amazing and sophisticated RPGs, with game mechanics that expand the form and support interesting play,…
> "It's like programming languages, sure you can do anything in D&D (≈ Java, perhaps?)" I love it. But I would choose different languages: AD&D: C D&D 3.5: C++ D&D 4: Java/C# D&D 5: C++11 Fate Core: Python :)
https://en.wikipedia.org/wiki/Scratch_(programming_language)