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How Eve Players Pulled Off the Biggest Betrayal in Its History

kotaku.com

171–180 of 186 posts

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#171

Eve is an excellent example of a game with mostly user-supplied content in a loose framework. The game supplies a physics engine and basic rules for game components, but beyond that it is an open world. This is both a strength and a weakness: the game itself isn't that interesting or challenging without interacting with other people. But you can't really see all the game's content because so much territory is control…

>But you can't really see all the game's content because so much territory is controlled by hostile teams There's not that much to see out in those systems. You're definitely not missing any major story lines or lore because of it and the planets and suns are similar as everywhere else.

But are missing story line and lore and missions if say you're a goon versus anyone else. You can't go do missions outside of your controlled space, build standing with those other factions, etc. I always enjoyed Eve and thought it was decent eye candy and of course the meta gaming and stories the players created are vastly more entertaining than the game itself.

Still maybe it's just me being a completionist but I'd love to visit every part of the game. Fark it. Maybe I'll just resub and fly throw away stealth bombers until I do. But I sure as hell won't be able to mission with every faction.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#172

Earlier quoted context omitted.

If you couldn't make any sense of any words, you're not out of touch, just not very literate in English. There really is very little jargon and most of it could be used to describe historical situations. And as someone else mentioned, this is really not tech.

This has nothing to do with either jargon or literacy.

Care to substantiate?

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#173

I must be completely out of touch, because I could not make heads or tails of nearly any word in this article. In fact, I'm so out of touch, I couldn't tell if I was reading a real news item or a piece of short fiction. Damn there some areas of the tech scene that are as foreign to me as, say, hitching a tent along the Antarctic coast.

If you couldn't make any sense of any words, you're not out of touch, just not very literate in English. There really is very little jargon and most of it could be used to describe historical situations. And as someone else mentioned, this is really not tech.

Predictably downvoted, given the wording, but my intent was not to slight anyone. I'm genuinely puzzled about what could be so impenetrable to a fluent English speaker. I'd love to hear about it for that matter.

Probably should have phrased it as a question, in retrospect -- the reason it is not is that I kind of expected that there were no good answer and that this was a "knee-jerk comments". Sort of the same kind of people who throw (sometimes literally) their hands up in the air and exclaim "I understand nothing about it" when you only mention the word "informatics" (well, the equivalent in my mother tongue).

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#174

Is it too late to start playing EVE? Every time I hear about these great events it seems like it's the last and the game is over now.

No, but preferably join some big nullsec alliance that will hand you free ships/knowledge how to operate in nullsec. That or Eve University.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#176
post #55

Earlier quoted context omitted.

That or it was a reactionary move in response to waning playerbase numbers. I do recall a lot of people being burnt out from sov grinds on the old mechanics. For a while most sov was largely controlled by two major power blocs, so there was quite a bit of stagnation.

Fyi: reactionary is the desire to return a society to how it once was or merely defend the status quo against change.

Thanks. A better phrasing would have been "a reaction to". I certainly didn't mean for any political connotation there.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#177

Earlier quoted context omitted.

This has nothing to do with either jargon or literacy.

Care to substantiate?

You seem to think that "understanding" something is based only on knowledge of a language or its jargon.

In this case, ironically, I think you are confused because of your own language background. Not a criticism, but just pointing that out. Can I guess English is not your native language? I often hear people focus on language issues when language is not usually the actual issue, and usually when they are not native to the language they are talking about.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#178
post #134

Earlier quoted context omitted.

Absolutely. One of their tenets for world management has always been "Any action that is allowed by in-game mechanics will be allowed to stand." They don't do much handholding.

AFAIK, one of their game-mechanic development steps is "What happens when the Goons get a hold of this?"

It's the political and economic equivalent of Time To Penis.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#179

American ambassador assasinated in Libya, Sean Smith was also a high ranking officer at Goonfleet corp and was playing it for 6 years! A game that is able to attract these profiles is doing something very right.

I, and some others, posted stuff about him further down this thread, for those who might be interested -- you can click the link [0] to get there directly or just keep scrolling through this thread.

[0] https://news.ycombinator.com/item?id=15246021

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#180
post #170

Earlier quoted context omitted.

Although it's been close to a decade since I played Eve, here's a quick 101: Eve is a space based MMORPG. Players are pilots of single player space-ships, though it's more point and click than flight sim. There are multiple categories of ships, from small and fast, right on up to capital ships (think aircraft carrier or bigger.) Ship prices range from peanuts through to "more than you could earn solo in your lifetime…

It seems to me that being part of the CSM gives players a huge advantage in a game where economics are so important.

Sure, I believe there are NDAs and what not, plus players in the CSM are likely to be kept an eye on to make sure they're not taking advantage of the privilege they're receiving.
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