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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#172
Project: Distributed, trustless, anonymous, encrypted, messenger/mailer with the goal of hiding senders and receivers of messages. Also can't be brought down since it is distributed.

Problem: Limited time to work on it. I have a working prototype with one-to-one, one-to-many, and many-to-many messaging/mailing working fully encrypted over ipv4. Building out the transport methods is the next main task (ipv4 works, need ipv6/tor/i2p/file/qr/etc).

Re: Ask HN: What are you working on?

#173
Currently working on RecruitDoor (http://www.recruitdoor.com) - recruitment software for recruitment agencies that's simple to use and looks good on the eyes. Currently only targeting South African recruitment agencies, but will be going international in the next 2-3 months.

Re: Ask HN: What are you working on?

#176
post #165

Earlier quoted context omitted.

You be interested in some software I found yesterday called Godot: https://godotengine.org/ It's got a fairly nice GUI and allows you to script events in a scripting language that's like a mix between Python and C++. You can also just use C++. Everything works as part of a "scene-tree". The physics and rendering engines are swappable. I believe it uses SDL2 by default. I'm pretty new at game-dev stuff. Most of my wor…

Hi. Thanks, I've heard about godot, although haven't tried it. For now, I prefer to have more flexibility though.

Totally understandable. I'm personally terrible at C++, so it works for me.

Re: Ask HN: What are you working on?

#177
Project: R.I.P.Link - a tool for finding dead links on the web[0].

The inspiration for this project came from Wikipedia and the Internet Archive partnering to fix broken links on Wikipedia[1]. After briefly searching around I couldn't find any great tools for this, and I decided it would be an interesting side-project. I was also looking for a good medium-size project to improve my Go skills and understanding of concurrent programming.

From here I'd like to implement recursive searching functionality and depth limiting. I think this would greatly improve the appeal of the tool.

* [0] https://github.com/mschwager/riplink * [1] https://blog.wikimedia.org/2016/10/26/internet-archive-broke...

Re: Ask HN: What are you working on?

#178

Project: Distributed, trustless, anonymous, encrypted, messenger/mailer with the goal of hiding senders and receivers of messages. Also can't be brought down since it is distributed. Problem: Limited time to work on it. I have a working prototype with one-to-one, one-to-many, and many-to-many messaging/mailing working fully encrypted over ipv4. Building out the transport methods is the next main task (ipv4 works, nee…

I'm curious about your cryptographic schema. Are you using encryption-by-proxy to hide the sender/receiver?

How are you making them anonymous?

Re: Ask HN: What are you working on?

#179

We're building a new type of wind turbine that generates energy using significantly less material, making it cheaper to install. We do this using huge fixed wing kites made of carbon fibre. Reqd more qnd follow our progress on http://kitex.tech

This is awesome! Are you hiring/accepting volunteers/do you need help? It's a really interesting project.

Re: Ask HN: What are you working on?

#180
post #138

As a hardware side project I've been designing and building an open source split-flap display - the kind of electro-mechanical displays you used to see in train stations and airports that loudly flip through letters and numbers as they update. https://scottbez1.github.io/splitflap/ Have a few working prototypes ( https://www.youtube.com/watch?v=bslkflVv-Hw ), but I'm currently redesigning the electronics/PCB to make…

This is super cool! The clackety-clack is soo satisfying. I'm working with someone on developing electronic noses (arrays of gas sensors to identify compounds, do process automation), and he too is concerned on keeping the boards easily-built: DIP ICs, through-hole components, etc. I always wonder what the actual demand is for this. Open-source hardware is great, but how many people are ordering bare PCBs, sourcing e…

Thanks! Yeah that's a tradeoff that I've been struggling with. I still think there's a lot of additional learning potential with through-hole components you can breadboard, though you do sacrifice board space, availability of components, and sometimes cost by sticking to through-hole parts.

Since the electronics for this project are simple enough I've ended up leaning towards a through-hole board to pair with an Arduino, but I'll admit that I haven't kept up with the cost of small orders of fully-assembled PCBs these days.

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