On iOS 10.2 it just craches as soon as it's opened. Not too impressed.
Super Mario Run
171–180 of 252 posts
Re: Super Mario Run
#172From the video, I really thought this was going to be some kind of miraculous game that would marry fitness (via real-life running) with gamification -- the kind of magic that only a truly visionary company could pull off. Like Fitbit only with real entertainment and joy attached. Not going to lie, no matter how great the game is, I'm pretty disappointed.
I know I'm about a decade too late, but I've recently gotten hooked on DDR, which is exactly this for me. It's a pretty addictive game, and it feels like a real workout.
Re: Super Mario Run
#173Re: Super Mario Run
#174Earlier quoted context omitted.
Just collected the black coins in 1-1, and some in 1-2. The black coins seem to be what this game really is about, and damn does it a good job with it. Actually amazed at what it does with just a 1-button input method. Sad to see so many people critize the $10 price tag. Obviously that was expected, but as an iOS dev myself, it always saddens me too see the rejection of people to basically pay for anything on the App…
10 USD for 1 hour of play is a lot of money in general. That's not akin to: > "it always saddens me too see the rejection of people to basically pay for anything on the AppStore." Because the point is that the value one gets out of it, is too little for the amount of time it is fun. That is, of course, assuming there's no replay value. There is replay value however I, for one, prefer a difficult game, and prefer one…
Re: Super Mario Run
#175While watching the promo video, which gives zero information on what it is, I was actually under the impression it was a tie-in with a fitbit like device that you might use with headphones, and the audio would trigger you to jump at specific moments, and it would use that movement for jumps in some simulated run in a game it could show you later, and it would score you based on speed and jump accuracy. Now I really w…
Re: Super Mario Run
#176I played through the first couple of levels and was instantly hit by how much better the level design, gameplay and characters were than the usual mobile game. I happily plonked down my ten bucks. I cleared the game in a single lunch hour, but I'm not disappointed. The game design easily surpasses anything I've ever played on my phone, and there's a bucket of replayability. Pink/purple/black coins to get, speed runs…
I don't think the whole point of the game could have been to "clear" the levels. I mean, Mario auto runs and auto hops enemies. Save from having to manually jump pits its not really that hard to get to the end of a level. I think the whole point is to get a coin highscore and/or collect the purple coins in every level.
The levels also have different obstacle and coin layouts depending on the special coins you are going for.
Re: Super Mario Run
#177The graphics are nice (similar to New Super Mario Bros.), gameplay is smooth, and I really wanted to like this, but I just can't get into it. I think it comes down to this: My favorite games are the ones that embody some sense of freedom, and I just don't get that here (at least not from the first 3 levels). I completely understand Nintendo's decision to go with the single-finger jump-only game mechanic for a touchsc…
I would agree with everything you said if I thought I was getting a "real" Super Mario Bros game. I think if you go in the the mindset that you are buying a Mario themed Crossy Road / Temple Run, etc type game you won't be let down. This is something very simple that non-gamers can play and compete with you. I have many friends who would never step in to a CSGO/Overwatch, SC2, or LoL/HoTS game with me but simple game…
Re: Super Mario Run
#178I played through the first couple of levels and was instantly hit by how much better the level design, gameplay and characters were than the usual mobile game. I happily plonked down my ten bucks. I cleared the game in a single lunch hour, but I'm not disappointed. The game design easily surpasses anything I've ever played on my phone, and there's a bucket of replayability. Pink/purple/black coins to get, speed runs…
I'm surprised by how much your experience differs from mine. For me this is like every other auto running side scrollers with a Nintendo skin and nothing more. It's the same mechanics as almost everything else with a lower amount of difficulty with the auto running and jumping (I mean he even automatically jumps over enemies!!). It seems so...tangential to what Mario games are and so much like every other side scroll…
Re: Super Mario Run
#179Re: Super Mario Run
#180While watching the promo video, which gives zero information on what it is, I was actually under the impression it was a tie-in with a fitbit like device that you might use with headphones, and the audio would trigger you to jump at specific moments, and it would use that movement for jumps in some simulated run in a game it could show you later, and it would score you based on speed and jump accuracy. Now I really w…
Pokemon Go meets Super Mario meets Fitbit...
I guess this game would really need very light-weight AR headsets though.