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Rust: 128 bit integers preparing to be released

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Re: Rust: 128 bit integers preparing to be released

#171

Earlier quoted context omitted.

Just want to say I really admire your work. It's sad to see people trolling like this.

Thanks. It's pretty much just a part of my life at this point.

Maybe if you weren't a violent Communist, people wouldn't hate you.

Re: Rust: 128 bit integers preparing to be released

#172
post #155
post #6

People still care about Rust? After the quadratic hashes and rumored memory issues, I'd have thought people would've dropped interest in it by now.

We've banned this serial troll, of course, but the immune response from the community was particularly healthy here.

I am unbannable

Re: Rust: 128 bit integers preparing to be released

#173
post #3

What sorts of applications/domains need or benefit from having 128 bit integers?

I found myself asking the same question. 64 bit integers are useful because you'll never fill up an IntMap with a uint64 key, and 256 bit integers are useful because they offer sufficient (128 bit) collision resistance. In my mind, a uint128 is too big for use as an index, and too small as a GUID.
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