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Gameroom

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Re: Gameroom

#171

Earlier quoted context omitted.

That's because big engines are filled with stuff that 90% of the games won't use (ie. they wouldn't care if it wasn't there) but because it's a general purpose engine it needs to implement all that and be flexible in the implementation, and the dead code elimination can't do the magic because most of it is runtime driven. You can still use something smaller/purpose built and compile to ASM.JS and it runs just fine -…

You're definitely right about the feature bloat in Unity. We are probably only using 10% of the features, but like you said, we're still stuck with all that code. It must be a hard enough problem to solve that they didn't want to try and go down that route. Unity isn't dumb, I feel like they would go down that path if they felt it would be successful and was worth it. > You can still use something smaller/purpose bui…

[deleted]

Re: Gameroom

#172

Earlier quoted context omitted.

That's because big engines are filled with stuff that 90% of the games won't use (ie. they wouldn't care if it wasn't there) but because it's a general purpose engine it needs to implement all that and be flexible in the implementation, and the dead code elimination can't do the magic because most of it is runtime driven. You can still use something smaller/purpose built and compile to ASM.JS and it runs just fine -…

You're definitely right about the feature bloat in Unity. We are probably only using 10% of the features, but like you said, we're still stuck with all that code. It must be a hard enough problem to solve that they didn't want to try and go down that route. Unity isn't dumb, I feel like they would go down that path if they felt it would be successful and was worth it. > You can still use something smaller/purpose bui…

>One of the advantages of using Unity though is that you don't have to write your game multiple times. Large studios can afford to do that, and they do. But for small studios, the ROI on porting your game to the web is not even close to positive, so hardly anyone does it.

But once you have C++ code base with OpenGL ES 2 you're basically "web ready" - porting is pretty straightforward with emscripten. The only porting is what you would have to do with an engine anyway (input/gameplay changes for web)

Re: Gameroom

#173

Earlier quoted context omitted.

Do you actually play games or are you making things up from ill conceived stereotypes?

Yes. I play games enough that i have youtube videos of me and friends playing games that have millions of views, in fact. Is this good enough for whatever bar you are trying to set? (i'll note you didn't provide a retort to what i suggested, you instead just went to ad-hominem. So i'm going to assume you in fact, have no data that i'm wrong)

I've been almost exclusively playing Overwatch and Rocket League now for a good several months. The amount of offensive content isn't really any more than any other online community. It's rare. You get people who brag maybe, but no one has claimed to have sex with my mother in my entire time I have played that game. I've seen maybe a handful of racist terms dropped here and there, but those people are either chastised or ignored.

Idk, I just don't see what you see. What do you play?

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