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Microsoft Surface Studio

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171–180 of 576 posts

Re: Microsoft Surface Studio

#171
post #3

I have to say this is the first time in years when there's a feeling that MS has outpaced Apple. The product looks amazing.

As an Apple (Mac Pro, MacBook Pro, PowerBook, PowerMac G5) user for 15 years, of photo processing & inDesign layout, I agree. XCode & iOS development is going to keep me on Apple for now, though, but the Linux subsystem for Windows is really appealing. The BSD Unix environment is the whole reason I went with Apple in the first place. OS X is basically a Unix workstation & perfected anything the Linux desktop wanted t…

> "Surprised MS went with nVidia 980s instead of 1080s"

It's not even 980, its 980m which is significantly slower than 980, nevermind 1080. And the 980m only comes in the $4199 option, that's ridiculous...

Re: Microsoft Surface Studio

#172

Earlier quoted context omitted.

They arn't in a prime position to succeed with mobile. Not anymore. That ship sailed 3+ years ago.

Disclaimer: msftie. I don't buy that, despite how much I hear it. there are a few situations I'd agree that if you don't have the first-to-market advantage you're basically fucked (social networking being a prime one, any system where network effect dominates). And while people cite apps as being the "network-effect-esque" factor in this case, I'm not sure I buy that. Looking at data of how many people NEVER use a si…

Arguably true. But the real problem is simpler: consumers don't trust MS.

You've inflicted too many false starts, bad products, update nightmares, u-turns, and unplanned obsolescences on the consumer market.

MS as a consumer brand has mostly negative/indifferent associations. You could build the best product in the world, but unless you can sell it in reasonable quantities and prove you're committed to supporting consumers no one - literally - will be buying it.

My experience of MS is that MS products are always broken in major ways. This has been true from MS-DOS onwards.

The most recent example: I've been using Office 365 on the Mac for more than a year, and there hasn't been a single release that doesn't have at least a couple of obvious problems.

Right now I'm looking at a handful of Word windows that are supposed be that corporate MS gray-blue, but which have random bright red corruption in the title bar.

I mean - how do you even do that? How do you, as a multibillion dollar company, have such amateurish QA that you can't produce a flagship business and consumer product without these kinds of spectacularly stupid bugs?

Re: Microsoft Surface Studio

#173
post #99

Poor Cintiq is losing more and more market share with these sort of products.

I haven't seen any sort of mass exodus from Wacom in the pro market yet. Wacom makes highly specialized hardware for graphics professionals. I don't think any fly by night piece of prosumer hardware is going to make them lose TOO much sleep.

Re: Microsoft Surface Studio

#174
post #7
post #3

I have to say this is the first time in years when there's a feeling that MS has outpaced Apple. The product looks amazing.

Yeah this seems to aim straight at the complaints that Apple has been ignoring the creative segment of their market.

My thoughts exactly.

Not sure if anyone listened to Satya's closing comments but they sounds eerily similar to something Jobs would say.

Either way, good for Microsoft on putting out a product for the high end creative segment.

Re: Microsoft Surface Studio

#175

$2,999 and the best GPU option is a last-gen mobile card? The default 965M is a crappy budget card (half the performance of the 980M), and if you want the 980M you have to pick the $4,199 configuration. And hybrid drives!? This thing starts at $2,199 and you can't even get a full SSD? I know 2D designers probably won't mind the GPU, but they could definitely benefit from a true SSD. Hell, the recently announced Razer…

> I must be missing the value proposition here

The screen.

Re: Microsoft Surface Studio

#178
post #83

Earlier quoted context omitted.

They were in mobile from the beginning with Windows CE. Balmer thought the iPhone was a joke and they so they didn't try to adapt. By the time they did, Android and iOS had hundreds of thousands of apps. So they are in a catch-22, they can't gain marketshare because they don't have enough apps and no one will write apps for it because they don't have any marketshare. I think their strategy so far is good. Get Windows…

Developers won't optimize UX of their apps for phones, unless they'll see valuable target audience there. And this isn't going to happen without selection of new devices of market (their current best one is so inferior to iPhone 7, that the only excuse to buy it is the price). So what we'll get is a lot of ugly apps that barely work on small screens.

Don't forget though that these apps need to support split screen view and other things.

When you get down to it, at the more extreme ratios, split screen is just like a really, really tall phone, and developers are used to dealing with tall UIs on short screens (scrolling).

Re: Microsoft Surface Studio

#179

Earlier quoted context omitted.

That was sarcasm. Irony is that you've confused one with the other :)

I'm sure he's being serious. I've stopped using other antivirus since Defender came on board. Whenever I buy a new laptop, the first thing I do is uninstall Norton and activate defender.

The guy kidding, was the one who wanted to install Kaspersky

Re: Microsoft Surface Studio

#180
post #173
post #99

Poor Cintiq is losing more and more market share with these sort of products.

I haven't seen any sort of mass exodus from Wacom in the pro market yet. Wacom makes highly specialized hardware for graphics professionals. I don't think any fly by night piece of prosumer hardware is going to make them lose TOO much sleep.

Additionally, I think they'd likely be far more concerned if Apple released an iMac like this (which I wish they would). Reason being, most graphics pro's are already on iMacs and if they suddenly had the drawing capabilities and form factor built into their go-to system, they might have less of a need for an additional piece of hardware (Cintiq, Intuos). Apple is known to pay attention to the kind of details artists care about in implementation.
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