Earlier quoted context omitted.
Have you written software for motion controls before? Like not gestures, but actual physical motion? I expect they quickly found out that Wiimote+[0] is not good enough for swordfighting the way they wanted it. Nothing on the consumer market is. The Razer Hydra came closest, which is why the thing they released wound up targeting it, but even then it was hard to find and too unreliable in typical use for a fun experi…
Wait this is even worse. They didn't even build any hardware at all. So just to be clear in less then a year they spent half a million and used other peoples hardware and didn't even have a real gameplay demo. "It also doesn't sound like you've put any thought into the challenge of simulating realistic swordplay as a generic engine that supports different historically accurate fighting styles, with all the nitty phys…
Congratulations on shipping a game. I mean it, that's real. I haven't done that. But stay humble.