I'll say it, THANK YOU! I've used UE at previous jobs, and while I'm not gonna say it is the best ever engine, allowing this piece of software in the hands of indies for 19 bucks a month is a bargain. I will probably not use it as I left the games industry, but compared to other commercial offerings out there, the 19 bucks a month plus the 5% is a bargain if any team is doing high end graphics games. You can bitch ab…
What's the best engine you've worked with? (just curious)
Welcome to Unreal Engine 4
161–168 of 168 posts
Re: Welcome to Unreal Engine 4
#162I'll say it, THANK YOU! I've used UE at previous jobs, and while I'm not gonna say it is the best ever engine, allowing this piece of software in the hands of indies for 19 bucks a month is a bargain. I will probably not use it as I left the games industry, but compared to other commercial offerings out there, the 19 bucks a month plus the 5% is a bargain if any team is doing high end graphics games. You can bitch ab…
How does one even get into game design? I have an idea in my head that I want to get out but it gets more & more complex as I think about it.
Re: Welcome to Unreal Engine 4
#163"5% of gross revenue resulting from sales to users." As others have pointed out, that is a huge amount, that is probably 25 - 30% of your "profit". The accounting is pretty easy though. Units * SRP * 0.05 == royalty. That said, it is a lot simpler than investing $25 - $30K up front while building the game, only to have it go poof because the market or your designer flaked out. Figure 3 year development at $20/month t…
Gross revenue is way easier to calculate than profit. I like these terms much better.
Re: Welcome to Unreal Engine 4
#164Re: Welcome to Unreal Engine 4
#165I'll say it, THANK YOU! I've used UE at previous jobs, and while I'm not gonna say it is the best ever engine, allowing this piece of software in the hands of indies for 19 bucks a month is a bargain. I will probably not use it as I left the games industry, but compared to other commercial offerings out there, the 19 bucks a month plus the 5% is a bargain if any team is doing high end graphics games. You can bitch ab…
How does one even get into game design? I have an idea in my head that I want to get out but it gets more & more complex as I think about it.
Re: Welcome to Unreal Engine 4
#166The 5% is a bit misleading too because it's 5% of "sticker price" (what they call "gross revenue" which means purchase price not including sales tax). So for a $10 iTunes game they get $0.50 (5% of what Apple gets) and not $0.35 (5% of what you get). This is particularly bad for retail games where you're getting 30% or less of retail price (and that's hardly pure profit). Unity, in comparison, costs more per month (o…
The things that make up your revenue vs profit gap are probably things like salaries, insurance, and (in the case where you have no traditional publisher) marketing. Even now when an indie game is sold at retail, the retail side of things is typically handled by a publisher and those people handle the retail income and distribute the cut to the developer.