Earlier quoted context omitted.
> This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. Wrong on all counts. What the author complaints about are examples of broken standard usability guidelines that all experts agree upon. Like consistency, affordances, the pr…
> The similar looking button in the Timer screen DID give visual feedback when pressed. In a consistent UI, either this button would do too, or neither would. Visual feedback needs to serve a purpose. This is a stop watch we're talking about - one that shows time in tens of milliseconds, which is less than one frame interval at 60fps. Any animation done would hinder the function of the stop watch and raise ambiguity…
Confusing UI in iOS7
161–170 of 192 posts
Re: Confusing UI in iOS7
#162This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…
Also, while some of the experiences are not consistent within the time apps, they are artifacts that users already recognize- did he really get confused by the "cross?" Its a plus and its in the upper right hand corner of an app where you can add alarms...
This kinds of reminds me of an anthropologist trying to get a paper published in an journal for psychologists. Where is the rigorous application of science? Where are the statistics?
Re: Confusing UI in iOS7
#163This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…
Re: Confusing UI in iOS7
#164Earlier quoted context omitted.
> The similar looking button in the Timer screen DID give visual feedback when pressed. In a consistent UI, either this button would do too, or neither would. Visual feedback needs to serve a purpose. This is a stop watch we're talking about - one that shows time in tens of milliseconds, which is less than one frame interval at 60fps. Any animation done would hinder the function of the stop watch and raise ambiguity…
That is a ludicrous argument. An animation does not affect timer functionality unless you are an incompetent coder.
Re: Confusing UI in iOS7
#165What I find worrisome is that these UI ideas are bleeding over into OSX. Take a look at the new Build Phases tab in Xcode. It used to be nice and clear, now it's just a see of white, and it's hard to visually see how different elements on that page relate to each other, especially on a large screen. As I often say, life is about balance. Apple used to have way too much UI chrome. Now they have way too little. I hope…
Re: Confusing UI in iOS7
#166Earlier quoted context omitted.
Not a bug, working as intended. German region format obviously also emtails German day and month names. That's really quite obvious.
> German region format obviously also emtails German day and month names. That's really quite obvious. It's not. In fact, it's nonsensical. If I have a language setting, I want things in that language, not in an other one. The format spells out where items are relative to one another, what the various separators and interspersed characters are and if applicable what size the various elements are (e.g. months could be…
Re: Confusing UI in iOS7
#167Nice article, I agree with most points. Just one comment. Don't people know you can drag and drop alarms; you just have to tap and hold? Similar to rearranging apps on home screen.
Re: Confusing UI in iOS7
#168The timer circles go gray when touched to indicate you can hold the button and then let go when you are ready.
If so that is quite clever...
Re: Confusing UI in iOS7
#169This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…
The general point of consistency is valid though. On the add alarm screen, I personally couldn't tell at first how you would add an alarm because the + was small and had no outline -- i.e. inconsistent with buttons elsewhere in the app.
Re: Confusing UI in iOS7
#170Nice post. The one that REALLY annoys me is reminders. If I want to add a reminder, I would assume subconsciously I have to press the add symbol. But that adds a new list. To add a new item you have to tap an empty white box with no visual cue . Brilliant.
For me the big annoyance are the "shuffle" and "repeat" buttons in the music app. Identical buttons right next to each other in the interface and they behave differently. I can't even tell if the shuffle is active or not as the labels toggle between "shuffle" and "shuffle all". Which one is "off" ?