silly question from someone who's never played fps: how do you get the camera to face the way the player is moving? For me the camera is always facing the same way, so if the player is walking toward the camera I can only see behind him?
The entire city of San Francisco as a video game
161–170 of 181 posts
Re: The entire city of San Francisco as a video game
#162Re: The entire city of San Francisco as a video game
#163Earlier quoted context omitted.
when the local baker jacks up his prices to leach off the richest man in town, everyone else suffers
Normalize price discrimination Though actually I’d suspect a lot of that is just rising costs (rent)?
Re: The entire city of San Francisco as a video game
#164For any Philly ppl here, I've been making this game for a few months: https://cityrider.jpsmaps.com/ Similar concept, but more abstract in terms of art style. I'm pretty close to having the foundation I wanted before adding quests on top; telling a story is the ultimate goal. Building on top of GIS data is super fun though. Especially since the barrier to entry is so low these days with LLMs. I encourage everyone to…
Wow, super cool! It works quite well, looks nice, and really covers the whole city. I'd love to build something similar for my own home city.
Re: The entire city of San Francisco as a video game
#165Earlier quoted context omitted.
> I could never live in SF again Why not?
when the local baker jacks up his prices to leach off the richest man in town, everyone else suffers
Re: The entire city of San Francisco as a video game
#166I have dreamed about a pipeline that can take elevation data, building data, maps, and streetview imagery to process a city into all the components you would need to build a proper map for one of the GTA engines, including all the other objects like trees, fire hydrants, signs, light posts, traffic lights, etc. The building textures could be recreated from the low-res streetview imagery using a pipeline to scale / re…
GTA games require a lot of effort outside of this, but the concept of mass-producing a GTA style open world game for any given environment is very compelling. Probably frightening to Rockstar themselves but such is the course of technological development.
Re: The entire city of San Francisco as a video game
#167Earlier quoted context omitted.
GTA games require a lot of effort outside of this, but the concept of mass-producing a GTA style open world game for any given environment is very compelling. Probably frightening to Rockstar themselves but such is the course of technological development.
Actually- real world maps do not make for compelling play.. they tend to produce traffic jams.
Re: The entire city of San Francisco as a video game
#168silly question from someone who's never played fps: how do you get the camera to face the way the player is moving? For me the camera is always facing the same way, so if the player is walking toward the camera I can only see behind him?
Re: The entire city of San Francisco as a video game
#169Re: The entire city of San Francisco as a video game
#170I feel like we're not too far away from someone taking street view photographs and aerial photographs and feeding them into a multimodal LLM that is able to construct intuitive meshes with textures that are independent of lighting... surely there are people working on this problem right now?