Earlier quoted context omitted.
Art consists of decisions made by the artist that are interpretable by the audience. Automatically generated imagery lacks this, but still presents a fascimille of it. The intention and thoughtfulness of the artist is encoded within their creation, and when there is no artist this is lost.
And the degree which this is discerned... sometimes AI art wins contests.
No one can afford to make Myst games anymore
161–170 of 184 posts
Re: No one can afford to make Myst games anymore
#162Interesting timing on this article considering The Big Walk comes out this week. Obviously the game is not as intricate as a Myst game, but it feels like the perfect mixture of a game where design really matters and reaction to what the market wants. People like playing together and collaborating to make their own fun. It is not hard to imagine a version of Myst like this -- the most fun I have had playing a PC game…
Re: No one can afford to make Myst games anymore
#163Earlier quoted context omitted.
Imagine I sell you something and you pay me in cash. The notes look authentic, but I later discover that they are conterfeits. It would be absurd to claim that your successful passing-off deception demonstrates that I don't value money at all.
Whatever the morality involved, it's an unstable norm. There can be good actors who use AI and disclose, and good actors who don't use AI and don't disclose. There are bad actors, however, who will use AI and not disclose. The entire discourse will be flooded with non-disclosers accusing each other of AI use (particularly, the bad actors will accuse everyone else of AI use, to flood the zone with shit), and there wil…
Re: No one can afford to make Myst games anymore
#164Earlier quoted context omitted.
But I think this also goes the other way as well. Even the most reclusive dev hermit can get some people to try out their game, and people love a hidden gem, and love talking about it. It makes it quite impractical for a genuinely great game to remain just undiscovered.
During peak Covid, Vampire Survivors blew up as the hot game. It is a pedestrian dual stick shooter. There are hundreds of examples which do the same thing, possibly better. Getting a hit game requires decent fundamentals and a heap of luck.
But the dev nonetheless thought it was a great and underserved idea. So he cleaned up the concept, got rid of the ads and other mobile crap, brought it to PC, and made $millions. His idea was then widely cloned, but games are much closer to art than commodities - so one can't expect clones to do as well as the 'original work' when they're being sold in the exact same gallery. That said, some of the clones also did extremely well when they meaningfully iterated upon the concept instead of just outright mimicking it. For instance Halls of Torment is another great game in the genre.
Re: No one can afford to make Myst games anymore
#165Re: No one can afford to make Myst games anymore
#166Earlier quoted context omitted.
A lot of people are confused and/or behave defensive and hallucinate copyright issues(which is real, but IMO not the reason why artistic or creative AI contents aren't accepted). It's just not good enough. AI art generators aren't used in porn industry much. That should tell enough about quality and value of those. Bad VHS tapes were worse than YouTube 144p, and still totally fine for that industry. We're almost as f…
I agree art lags text, but it's not that it isn't good enough, it's that it isn't controllable and it lacks expression that comes from an innately human thing. Self driving cars are pretty fucking good, that's not doing the work you think it's doing.
Re: No one can afford to make Myst games anymore
#167Earlier quoted context omitted.
The degree to which you can discern is the degree to which you can meaningfully ask for human vs AI.
Art consists of decisions made by the artist that are interpretable by the audience. Automatically generated imagery lacks this, but still presents a fascimille of it. The intention and thoughtfulness of the artist is encoded within their creation, and when there is no artist this is lost.
Re: No one can afford to make Myst games anymore
#168Well, I don't know. Most of the Myst games seem to be background, painted, with a bit of moving art. Comparing this with (say) an isometric RPG (think BG3, Pillars of Eternity) and those look a lot more expensive, but still capable of making money. Or maybe it's just that I never liked Myst - too stupid, I guess.
FWIW, I never got the appeal of Myst as well. Much too limited range of actions.
Re: No one can afford to make Myst games anymore
#169Earlier quoted context omitted.
During peak Covid, Vampire Survivors blew up as the hot game. It is a pedestrian dual stick shooter. There are hundreds of examples which do the same thing, possibly better. Getting a hit game requires decent fundamentals and a heap of luck.
No it's not. I'd highly recommend playing it - it's a phenomenal game. It's not a dual stuck shooter, you can literally play it with one hand. The entire schtick of the game is that it auto fires, so all the player takes care of is mobility. It was inspired by the exactly one other game that seems to have created the genre - Magic Survival. But Magic Survival was a mobile game so it was full of ads, spam, microtransa…
Re: No one can afford to make Myst games anymore
#170Earlier quoted context omitted.
> I can make a Myst-class game by next weekend, for practically no money. I don't believe you can.
Well, not for free. :-P Still, a weekend-long indy game jam in which the contestants are expected to use AI, rather than being forbidden to use it, would be pretty interesting to see.
You said "for practically no money". How much are we talking about here?
> weekend-long indy game jam
There was apparently one at GDC earlier this year but I couldn't find any details about the winners. I did find https://www.genjam.net, the nicest thing about which I can say is that many of the examples appear to function.